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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Resident Evil archives on wii! Antialiasing?
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Resident Evil archives on wii! Antialiasing?
01-14-2010, 02:29 AM
#1
Clouds Offline
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Hi there Smile

First of all thx to the devs you made a great emulator! I'm using the pcsx2 emu for a while now and i didnt know there is such a good and well made gc/wii emu out there! cheers.

So anyway...
I'd like to play the wii version of resident evil archives on my pc coz i hate the wiimote controls on this game and with the emulator im able to play it with my xbox360 pad.

But no matter what kind of AA i set in the dx9 plugin config it doesn't seem to work ingame. I've got a radeon 4850 drivers and stuff is updated.
Is this known that msaa does not work with wii games or am i doing something wrong? I mean its not that bad, game runs good without it but if theres a way to enable it would be nice Smile

im using SVN R4812 on win7 with a phenomII X3 720 4gb ram.
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01-14-2010, 03:01 AM
#2
StripTheSoul Offline
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AA is broken in DX9 since quite a while now...nothing you can do about it. Only in OpenGL it works.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-14-2010, 04:38 AM
#3
Clouds Offline
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(01-14-2010, 03:01 AM)StripTheSoul Wrote: AA is broken in DX9 since quite a while now...nothing you can do about it. Only in OpenGL it works.

i see thx anyway^^
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01-15-2010, 05:41 AM
#4
schez Offline
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And it wont be repaired in near future "probably" (no support for multisampled Z buffers the way dolphin uses them).
C2D 2.4Ghz; 4GB; Geforce 9700M; Win7/X64.
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