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Resident Evil 4 Wii edition High Res textures pack (RB4E08 and RB4P08)
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Resident Evil 4 Wii edition High Res textures pack (RB4E08 and RB4P08)
04-25-2012, 08:24 PM
#41
dstonogov
Unregistered
 
Hyperspeed, yes, i play with black bars. I don't care about it.
If my program is very usefull, can you upload it on your mediafire storage? I'm not sure that ifolder is good storage. Anyway, users of your textures should have this program.
I made a new version
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04-26-2012, 10:40 PM
#42
hyperspeed Offline
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Sure @dstonogov Wink

Now, this program is impeccable Big Grin

[Image: anygameidconverter.png]

@dstonogov Let's call this program of "Any Game ID Converter" Wink

Any Game ID Converter DOWNLOAD
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 391.01 [color=#00ff00]WHQL[/color]
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06-26-2012, 06:34 PM (This post was last modified: 06-26-2012, 07:18 PM by Roger Carvalho.)
#43
Roger Carvalho Offline
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Sad 

Undecided There is no recommended setting for DirectX11?
Because the game runs much faster and pretty in DX11, even with everything on Max and extreme, and is still much faster than using DX9.
Using DX9 with all filters runs at 10 Frames.
Using DX11 with all filters wheel 31 Frames.

Using DirectX11 realized that the splash screen has flaws, and also the hair of Leon.
as in the images below, there is a way to fix at least the hair of Lion in DX11?

Congratulations for your work and dedication to this project this gorgeous.
Sorry my English I'm from Brazil
[Image: 6a957f64.png]
[Image: ae87f640.png]
[Image: 826699ab.png]
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06-27-2012, 01:14 AM
#44
fagoatse Offline
The Dungeon Keeper
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Never had these glitches : S, does it happen in other backends(especially OpenGL) as well? I've tried the game recently and everything was fine so it's probably something on your end.
[Image: FSM_Logo.svg]
F S M I believe.
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06-28-2012, 03:26 AM (This post was last modified: 06-28-2012, 07:15 AM by hyperspeed.)
#45
hyperspeed Offline
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@Roger Carvalho there is no fix for DX11 right now, try play on DX9 with 4x SSAA if the FPS is still low play without SSAA or play it on OpenGL.

GTX 560 only runs RE4 3x + 4x SSAA with "[color=#FF4500]Custom projection hack[/color]" [color=#32CD32]ON[/color] ([color=#FF4500]Zelda Twilight Princess[/color]) with this you can enable "[color=#00BFFF]Disable Dest. Alpha pass[/color]" without break you game Wink , this will make [color=#32CD32]less[/color] use of your GPU, what means that you can enable some more filters, also it will cause some [color=#FF0000]minor issues[/color] when you open the door, that load the next area.

Edit:I just saw the Issue 5500 and I tried to fix it with some textures and I see that DX11 is not loading like DX9 and OpenGL, it's not a problem with the "High Res textures pack", since it work perfect on DX9 and OpenGL, I dumped the textures and there is nothing wrong with it, it appear that DX11, is moving those textures or something like that, whatever it's not loading like the others backend.
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 391.01 [color=#00ff00]WHQL[/color]
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06-28-2012, 12:34 PM (This post was last modified: 06-30-2012, 01:21 AM by Roger Carvalho.)
#46
Roger Carvalho Offline
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(06-28-2012, 03:26 AM)hyperspeed Wrote: @Roger Carvalho there is no fix for DX11 right now, try play on DX9 with 4x SSAA if the FPS is still low play without SSAA or play it on OpenGL.

GTX 560 only runs RE4 3x + 4x SSAA with "[color=#FF4500]Custom projection hack[/color]" [color=#32CD32]ON[/color] ([color=#FF4500]Zelda Twilight Princess[/color]) with this you can enable "[color=#00BFFF]Disable Dest. Alpha pass[/color]" without break you game Wink , this will make [color=#32CD32]less[/color] use of your GPU, what means that you can enable some more filters, also it will cause some [color=#FF0000]minor issues[/color] when you open the door, that load the next area.

Edit:I just saw the Issue 5500 and I tried to fix it with some textures and I see that DX11 is not loading like DX9 and OpenGL, it's not a problem with the "High Res textures pack", since it work perfect on DX9 and OpenGL, I dumped the textures and there is nothing wrong with it, it appear that DX11, is moving those textures or something like that, whatever it's not loading like the others backend.

Okay, thank you very much for helping, I hope the creator of DX11 NeoBrain http://forums.dolphin-emu.org/showthread.php?tid=10014 can check and try to fix.

you would try contacting NeoBrain to ask or forget it? Huh
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07-11-2012, 02:51 PM
#47
crisdecuba Offline
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Posts: 22
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Does anyone here know where a person could download all the original textures from Resident Evil 4 Wii? I know where to find the hi-res versions, but not where to find the original textures (other than playing through the game and exploring every single area, which is very time consuming, especially if someone else has already done so).
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07-19-2012, 05:54 AM
#48
Bi7hazard
Unregistered
 
http://www.youtube.com/watch?v=0S6SCXe274o

http://www.youtube.com/watch?v=0S6SCXe274o&hd=1

It works perfectly, the difference is remarkable. He hoped that this video will be useful
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07-20-2012, 01:10 AM
#49
hyperspeed Offline
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(07-19-2012, 05:54 AM)Bi7hazard Wrote: http://www.youtube.com/watch?v=0S6SCXe274o

http://www.youtube.com/watch?v=0S6SCXe274o&hd=1

It works perfectly, the difference is remarkable. He hoped that this video will be useful

Nice Smile , added in the 1st post.
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 391.01 [color=#00ff00]WHQL[/color]
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08-02-2012, 06:59 PM
#50
Bi7hazard
Unregistered
 
I realized that there really is a problem .. virtually every time the game has the declines of 12-13 FPS or if we want to say ... "Real shots" this only happens when I load the texture in high resolution

it is normal that happens? I tried to lower the details and everything, but nothing changes, I may have overfilled the directory? 1.06 GB are many. Could this be the cause?

my spec:

CPU: i7-2600K @4.20GHz RAM: Corsair Vengeance 1600Mhz 8GB CL8 GPU: GTX 580 DirectCU II OS: 7 Ultimate 64bit
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