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Resident Evil 2 High-Res UI Textures [v2.2] [NTSC-GHAE08]
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Resident Evil 2 High-Res UI Textures [v2.2] [NTSC-GHAE08]
07-27-2018, 02:25 AM (This post was last modified: 07-27-2018, 02:25 AM by Alexander09138.)
#111
Alexander09138 Offline
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Hey, by the way, is there any way to get this build of Ishiiruka-Dolphin working properly with a high-dpi monitor (4k at 200% scaling?). Newest version of Dolphin looks fine, but on this one all the text is very small and banners don't fit.

One other thing, why does RE3 textures not work on the newest build of dolphin? They are png format, but dont start with "tex1" like most of RE2s hd textures.
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07-27-2018, 02:28 AM
#112
Helios Offline
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Probably not. Ishiiruka still uses the deprecated Wx UI which had DPI scaling issues.
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07-27-2018, 10:31 AM
#113
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(06-16-2018, 12:03 PM)hyperspeed Wrote: I use this build:

https://mir.cr/10AKVC3I

since the music is broken on lastest builds, it works with all textures released on both .dds and .png

(07-27-2018, 02:28 AM)Helios Wrote: Probably not. Ishiiruka still uses the deprecated Wx UI which had DPI scaling issues.

That's unfortunate. It's the only build where my RE3 textures work. I tried converting them with a newer version to the new format but it didnt work.
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07-31-2018, 10:57 PM
#114
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(07-23-2018, 10:58 PM)Shepard Wrote: A dumb question, but can anyone tell me what did SLAYER (the OP) use to mod those high res UI textures in RE2 and RE3? I'm considering to finish his incomplete RE3 UI textures since I've got a lot of free time on my hands these days.. but I'd like to know what program to use or if there's a tutorial for it on YouTube.

I dumped the UI textures and recreated as much as possible using photoshop. For the items I just replaced the low resolution ones with the item preview thumbnails. For RE3 dump the PC backgrounds (can't remember the tool name, maybe BIO something) and replace the GC backgrounds.

Good luck!
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08-21-2018, 02:01 PM (This post was last modified: 08-21-2018, 08:09 PM by Kayael.)
#115
Kayael Offline
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Hello, new member here but long time user of Dolphin Smile I never took the time to use the "load textures" feature, but then I saw some videos with HD UI of Resident Evil 2, so I decided to try it. Nice job Slayer ! In the meantime I took upon myself those last days to make a better background mod. I was aware of the low-res texture layers, but being a fan of this game series, I didn't give up ! So here are the results :

https://postimg.cc/gallery/3ckfdzgfs/

I've currently been through Claire A / Leon B, finished Leon A and be doing Claire B and extra-games in the next days. I think I tracked pretty much all the textures in-game, might have missed some.

Used Waifu2x size 2 no denoise for the backgrounds and xBR 4x for the alpha layers (Waifu creates lines because of the way those textures are stored in chunks, and it sharpens a bit too much the edges of those chunks, basically the same problem that happens when you use texture filtering in dolphin with this game). Believe me when I say it's been quite a nightmare finding a good solution, though there are still some artifacts (mainly dots).

Waifu for the backgrounds was also pretty hard to handle beacause unlike RE3, the backgrounds in this game are split in 3 parts : 1 big left part being a texture itself and 2 small right parts stored in 1 texure (and that's why any output higher than 2xIR or usage of MSAA will draw a black line between the small right side parts). So I had to draw a stroke to separate the 2 small textures so Waifu doesn't accidentally blend them. And even with that in mind, I noticed the game sometimes has a bug where the down-right texture is slightly misplaced (even at native IR it will be noticeable with the mod activated).

For this pack I also include all of Slayer and other posters work, I fixed a few things here & there, so you have everything at hand. Will update the download link once I'll consider it done, only missing for now unique backgrounds and 3D model textures from Claire B and mini-games (which shouldn't be too much), as well as most certainly misses or errors.

Dumped and saved with the tex1 method but in .png, not .dds, sorry (not a pro user lol). Recommended settings : Dolphin 5.0 (plays without the music bug), 2xIR max no AA (otherwise you'll have the black line bug), OpenGL with DolphinFX post processing at your leisure (tonemapping is a must if the game's too bright as I often see on videos)

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08-22-2018, 10:52 PM
#116
Kayael Offline
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Link upadated with Claire B and Hunk done. Made a few arrangements here and there too. I guess I've finished with this game for now if nobody spots any mistakes !
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08-29-2018, 03:10 AM
#117
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Hi Kayael, sorry for the late reply (missed your email). Feel free to use whatever you want.

You may want to make a new thread so you have control of the first post, in case you have updates in the future, otherwise your work may get lost within the posts.

Cheers!
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08-29-2018, 04:42 PM
#118
Kayael Offline
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Thanks for that !
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08-30-2018, 05:47 PM
#119
Alexander09138 Offline
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Hey Kayael, i sent you my compilation of CVX hd textures if you're interested. Old format mixed with new. I did the best i could with what i could find.
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08-31-2018, 01:29 AM (This post was last modified: 08-31-2018, 01:30 AM by hyperspeed.)
#120
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(08-30-2018, 05:47 PM)Alexander09138 Wrote: Hey Kayael, i sent you my compilation of CVX hd textures if you're interested. Old format mixed with new. I did the best i could with what i could find.

Make sure to use the lastest ver. of CVX custom textures that can be found here it was updated recently too.
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