I am sorry to make such a request, just because of my "exotic" system (Samsung Galaxy Book S) and my lack of knowledge about coding..
But I really wish to ask someone experienced if you could compile a recent version of Dolphin for Windows on ARM..
There is the original post, which explains about the availability and option of creating such a Dolphin built, which should be easy for experienced people.
https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/
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So far I can tell, that Dolphin for Windows on ARM works great!
This is so much how I can tell you, because I found a reddit post where someone years ago compiled it.
I downloaded it and tested some games on it, and it was really working great.
But my problem is, that this version is just a few weeks too old for supporting .rvz files...
If it would have been done just a few weeks later, there would have been a newer Dolphin version which plays .rvz files.
Why is that a problem? - Because literally every game in my library is .rvz and it would be really awesome if someone could help me, and possibly some other desperate Windows on ARM users.
An absolute bonus would be a RetroArch core with the Windows on ARM version of Dolphin, but I really don't want to be cheeky here, as I know that beggars can't be choosers and a standalone version of Dolphin would already be more than enough for me.
It is just that I am too incompetent to compile it myself, because I have no coding experience whatsoever. The build instructions in the link are like mandarin to me.
So this whole thread is about the compiling of a recent Dolphin version, if that would be possible..
Btw. the 32x and 64x bit versions of Dolphin are working, but have really low FPS in most cases.
So it is not really an option.
And sorry mods, if I put this in the wrong forum, because I just saw in the description, that this here is the place about "programming"
EDIT: Or maybe you can tell me where else I can ask for help about this and who can compile this built?
But I really wish to ask someone experienced if you could compile a recent version of Dolphin for Windows on ARM..
There is the original post, which explains about the availability and option of creating such a Dolphin built, which should be easy for experienced people.
https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/
---
So far I can tell, that Dolphin for Windows on ARM works great!
This is so much how I can tell you, because I found a reddit post where someone years ago compiled it.
I downloaded it and tested some games on it, and it was really working great.
But my problem is, that this version is just a few weeks too old for supporting .rvz files...
If it would have been done just a few weeks later, there would have been a newer Dolphin version which plays .rvz files.
Why is that a problem? - Because literally every game in my library is .rvz and it would be really awesome if someone could help me, and possibly some other desperate Windows on ARM users.
An absolute bonus would be a RetroArch core with the Windows on ARM version of Dolphin, but I really don't want to be cheeky here, as I know that beggars can't be choosers and a standalone version of Dolphin would already be more than enough for me.
It is just that I am too incompetent to compile it myself, because I have no coding experience whatsoever. The build instructions in the link are like mandarin to me.
So this whole thread is about the compiling of a recent Dolphin version, if that would be possible..
Btw. the 32x and 64x bit versions of Dolphin are working, but have really low FPS in most cases.
So it is not really an option.
And sorry mods, if I put this in the wrong forum, because I just saw in the description, that this here is the place about "programming"
EDIT: Or maybe you can tell me where else I can ask for help about this and who can compile this built?