(04-21-2014, 07:47 AM)RachelB Wrote: Oh, someone once suggested adding an option to save current settings to game ini. I should do that.
This is a step in the right direction.
(04-21-2014, 06:07 AM)Shonumi Wrote: Once you find the right or "perfect" settings, you never have edit the .ini files again. At least I've never had to.
I was into Okami for a few hours and then an issue arose from having AA on. I probably have the perfect settings right now, but in the future when I upgrade my computer I'll probably tweak them again. But I'd hate for something like this to arise again in the future, especially since the development moves quite rapidly on this emulator.
(04-21-2014, 06:07 AM)Shonumi Wrote: What would you have Dolphin do? It's one thing to say something should be improved; it's something else to explain how. As Link_to_the_past noted, GUIs for this sort of thing tend to get really messy and really cluttered really quickly. How would we reasonably implement a GUI that's easy to maintain code-wise and doesn't overwhelm new and experienced users alike?
As for my solution, the first way I was thinking of this was just a drop down on the main graphics config screen to save and load different configs. However, now that I have been thinking about it more I think it would be better for the user to right-click on the game, go to properties, and edit them there. There already are some options present in this menu.
The custom game configuration would just be a clone of the graphics settings window in one of the games' properties tabs. These would be set up similarly to how the options in the properties area already are, where they inherit the default settings unless the user changes them. If they are changed, they will be saved in the game’s .ini. It seems like anything in the properties window would be for more advanced configurations anyway, so I don't think that would scare new users away.
