• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 103 104 105 106 107 ... 367 Next »

[Request] New Launcher method
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[Request] New Launcher method
01-05-2016, 08:11 AM
#1
Easy Offline
Junior Member
**
Posts: 7
Threads: 2
Joined: Jun 2015
Question 
I know that a fancy Launcher issn't as important as games bugs fix or performance improvement.
But also I think PPSSPP has shown us that it is possible.

Unfortunately it is not possible to program an independent/3rd party launcher, since you need to compile each new build with your code.

Would it be possible to outsource dolphin into a DLL and an application have accesses to this?

+So it would be possible to have the normal window launcher and a fullscreen console like game menu launcher.
+It can be better utilized by other / future projects

I hope you think about it, or explain why that would be a rather bad idea

Best regards
Easy
Find
Reply
01-05-2016, 09:45 AM
#2
sulblazer Offline
Member
***
Posts: 99
Threads: 10
Joined: Mar 2014
The game is open source...so feel free to work on those features yourself if no one else is interested in implementing them.
Find
Reply
01-05-2016, 07:33 PM
#3
Garteal Offline
「Lab Mem. 004」
********
Global Moderators
Posts: 2,095
Threads: 24
Joined: Aug 2011
(01-05-2016, 08:11 AM)Easy Wrote: Unfortunately it is not possible to program an independent/3rd party launcher, since you need to compile each new build with your code.
You only need to recompile if you're referring to programming it in the Dolphin project itself. 'Just' code yourself a nice external front-end to your preferences (or use any of the existing ones) and simply invoke Dolphin via the command-line.
Find
Reply
01-06-2016, 03:35 AM (This post was last modified: 01-06-2016, 03:35 AM by Helios.)
#4
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,397
Threads: 15
Joined: May 2012
There was a proof of concept for something like that, a GPU rendered UI using (probably) OGL awhile back. But the dev working on it lost interest IIRC and started working on other things.
Find
Reply
01-06-2016, 03:47 AM (This post was last modified: 01-06-2016, 03:59 AM by Easy. Edit Reason: don't see helios747, spell )
#5
Easy Offline
Junior Member
**
Posts: 7
Threads: 2
Joined: Jun 2015
Per command line is rather unpleasant, it starts the emulator with a second form.
Probably the -b command should help there, but does not seem to work for me . And then it still runs a game in its own window , so it is not possible graphically to end the game or load savegames.

If you can handle this with a technique, please give me a hint where I can research

*helios747
Too bad to hear, but it does not mean that it is completely excluded (?)
Or give us a even simple solution to create our own
Find
Reply
01-06-2016, 05:42 AM
#6
leolam Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 1,478
Threads: 5
Joined: Sep 2015
(01-06-2016, 03:47 AM)Easy Wrote: Per command line is rather unpleasant, it starts the emulator with a second form.
Probably the -b command should help there, but does not seem to work for me .
What do you mean by "second form"?
-b is for "[exiting] Dolphin with emulator". What does not work?
(01-06-2016, 03:47 AM)Easy Wrote: And then it still runs a game in its own window , so it is not possible graphically to end the game or load savegames.
Why does it have to be graphical? Wouldn't it distract from the game? And don't forget that hotkeys do still work, and you can still send signals to dolphin-emu, which will stop on SIGINT.

(01-06-2016, 03:47 AM)Easy Wrote: *helios747
Too bad to hear, but it does not mean that it is completely excluded (?)
Or give us a even simple solution to create our own

Not the person you're addressing this to, but… unless the dev working on it comes back and finishes the feature, or someone is interested enough to add it (could also be you, if you have C++ programming knowledge -- I don't), I don't think it will happen. And it probably isn't "simple".
Website Find
Reply
01-07-2016, 01:08 AM
#7
haddockd Offline
Dolphin Addict
*****
Posts: 838
Threads: 31
Joined: Jun 2011
Agreed. I wrote a custom front end for all my emulators. Can you give us more information why command line wouldn't work for you? I use the -e to load all my games and it works flawlessly
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2
ASRock Z370 Taichi LGA 1151
CORSAIR Vengeance LPX 16GB 2400 DDR4
SAMSUNG 970 EVO M.2 500GB PCIe SSD
Indigo Xtreme TIM
Phanteks Pro ES614P Black Steel Case
EVGA SuperNOVA 750W PSU
Windows 10 64-bit
Find
Reply
01-07-2016, 03:25 AM
#8
mbc07 Offline
Wiki Caretaker
*******
Content Creators (Moderators)
Posts: 3,562
Threads: 47
Joined: Dec 2010
Wasn't that the purpose of libdolphin? I read this somewhere a long time ago, it's a long time goal of Dolphin, providing a .dll/.so (libdolphin) to allow writing front ends on top of that library...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
Find
Reply
01-07-2016, 06:17 AM
#9
Easy Offline
Junior Member
**
Posts: 7
Threads: 2
Joined: Jun 2015
Quote:What do you mean by "second form"?
A form is for example a Windows window, I mean it starts a second window

Quote:-b is for "[exiting] Dolphin with emulator". What does not work?
I'm sorry I thought that would be a kind of silent mode. (To start the games directly without launching DolphinQT) I could only poorly translated it for me

Quote:Why does it have to be graphical? Wouldn't it distract from the game? And don't forget that hotkeys do still work, and you can still send signals to dolphin-emu
It should a create graphical Paus/Main Menu running over the game.
And does not open a new window (which can be seen)

Quote:And it probably isn't "simple"
There are different degrees of difficulty for each way, such as offer a dll/so (also declared by jhonn) or add more / improved arguments for command line, or turn it and equip standard launcher with dll plugin

Quote:Can you give us more information why command line wouldn't work for you?
Lets say you want to create a pause menu with blur, or any kind of transition
Or quit the game without hotkey on controller in a fancy way, mabe with a nice little question if your are realy sure?
etc


I'm not saying that it is impossible, but it is not possible to create a closed fancy desgin, that integrated GUI and emulator
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode