This could improve performance, getting the most out of hardware. Something similar is in dosbox "cycles=max": https://www.dosgamers.com/dos/dosbox-dos...game-speed
Request "Cpu clock speed = Max"
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01-25-2021, 04:06 AM
DOSbox and Dolphin are totally different, so that's not something that can just be implemented. The closest thing Dolphin already has is the CPU clock override in Settings > Advanced > CPU clock override
01-27-2021, 10:46 PM
(01-25-2021, 04:06 AM)KHg8m3r Wrote: DOSbox and Dolphin are totally different, so that's not something that can just be implemented. The closest thing Dolphin already has is the CPU clock override in Settings > Advanced > CPU clock override I know about this, but I would like to auto-dynamically adjust to the power of the hardware. 01-27-2021, 11:31 PM
Hold TAB.
... Seriously. TAB (the default binding anyway) undoes the emulation speed limit so Dolphin will run as fast as your CPU can handle. Intel Xeon w7-3465X OC | Asus Pro WS W790-E Sage SE | NVIDIA GeForce RTX 4090 FE | 8x16GiB G-Skill Zeta R5 DDR5-6000 | Windows 11 23H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 13
01-28-2021, 10:01 AM
(This post was last modified: 01-28-2021, 10:02 AM by themaster123.)
Unless you mean dynamically adjusting CPU clock override depending on the performance of the computer so that it automatically increase depending cpu performence is there. Even it was possible (I can't imagine how hard that would be to put in dolphin) it wouldn't affect some games since there fps lock and run at the lock(usually) and the fact the CPU clock override essentially is like overclocking a gamecube\wii cpu which might break some games anyways.
For the record doing cycles=max in dosbox in it general can cause the same issues that removing the speed limit would in dolphin as some game was depended on a certain cpu performence and would run faster possible unplayable with faster cpu though this usually affect early 1980's dos games. (01-28-2021, 10:01 AM)themaster123 Wrote: Unless you mean dynamically adjusting CPU clock override depending on the performance of the computer so that it automatically increase depending cpu performence is there. Even it was possible (I can't imagine how hard that would be to put in dolphin) it wouldn't affect some games since there fps lock and run at the lock(usually) and the fact the CPU clock override essentially is like overclocking a gamecube\wii cpu which might break some games anyways. This would help games with variable fps, there are a lot of them and mostly multiplatform (NFS series, Splinter cell series, etc.). The idea is interesting but the implementation is really complicated. |
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