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[Req] Gecko Code to AR Code conversion
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[Req] Gecko Code to AR Code conversion
10-02-2016, 06:21 PM
#3
xator Offline
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(10-02-2016, 06:08 PM)Admentus Wrote: I think it would just be easier for you to just wait when this is fixed. A fix is in the works, and won't hopefully take that long anymore. Converting between AR and Gecko is not something that can be copied and pasted. Just stick to using an older build such as 5.0-615 until the issue with the Gecko Codes is resolved. Unless you desperately need Vulcan right now...? Nah, I can wait for that, D3D12 works great too. Here is the PR that should fix the issue: https://github.com/dolphin-emu/dolphin/pull/4216.

Yeah, I've been waiting fine till now. I'm eagerly waiting to try Mario Sunshine on Vulkan, but without Gecko Codes to fix Widescreen, 60fps and Heatwave, I simply won't use that game. Eitherway, If there's a way to convert one kind of codes to the other and viceversa, it would be nice to know, for future problems.

Anyway, I guess you're right, there's nothing more to do for me other than wait  Cool
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Messages In This Thread
[Req] Gecko Code to AR Code conversion - xator - 10-02-2016, 06:05 PM
RE: [Req] Gecko Code to AR Code conversion - Admentus - 10-02-2016, 06:08 PM
RE: [Req] Gecko Code to AR Code conversion - xator - 10-02-2016, 06:21 PM
RE: [Req] Gecko Code to AR Code conversion - leolam - 10-02-2016, 08:25 PM
RE: [Req] Gecko Code to AR Code conversion - Blob55 - 10-03-2016, 02:51 AM

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