• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 532 533 534 535 536 ... 1192 Next »

Render to Main Window Crashes in Latest Build
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Render to Main Window Crashes in Latest Build
09-06-2014, 06:21 AM
#1
Kurausukun Offline
Zeitgenössischer Wurst
*******
Posts: 1,034
Threads: 62
Joined: Mar 2014
Using r3022, having "render to main window" checked causes Dolphin to stop working and then stop responding a few seconds later when I open a game. I'm assuming this has something to do with whichever revision fixed the "toolbar in fullscreen mode" issue, but crashing isn't really an improvement IMO. Also, if I don't render to the main window, I get horrible tearing (even with Vsync on), and more frame drops.
Find
Reply
09-06-2014, 06:42 AM
#2
shuffle2 Offline
godisgovernment
*
Project Owner  Developers (Administrators)
Posts: 698
Threads: 17
Joined: Mar 2009
Please post a crash dump and/or setting info. I can't reproduce this on my end.
Find
Reply
09-06-2014, 07:31 AM (This post was last modified: 09-06-2014, 07:33 AM by Kurausukun.)
#3
Kurausukun Offline
Zeitgenössischer Wurst
*******
Posts: 1,034
Threads: 62
Joined: Mar 2014
(09-06-2014, 06:42 AM)shuffle2 Wrote: Please post a crash dump and/or setting info. I can't reproduce this on my end.

I attached my graphics settings, everything under the regular config is default, everything under the "advanced" tab in graphics is unchecked. I'd love to post a crash dump, but I have no idea how. If you tell me, I'll gladly post one if these settings aren't enough info. Thank you.


Attached Files Thumbnail(s)
           
Find
Reply
09-06-2014, 09:04 AM
#4
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
*******
Posts: 5,934
Threads: 4
Joined: Sep 2013
switch over to the D3D backend
Find
Reply
09-06-2014, 09:21 AM
#5
Kurausukun Offline
Zeitgenössischer Wurst
*******
Posts: 1,034
Threads: 62
Joined: Mar 2014
I have an nVidia card, will that cost me a good deal of performance?
Find
Reply
09-06-2014, 09:28 AM
#6
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
*******
Posts: 5,934
Threads: 4
Joined: Sep 2013
Nope, you'll be fine
Find
Reply
09-06-2014, 09:38 AM
#7
Kurausukun Offline
Zeitgenössischer Wurst
*******
Posts: 1,034
Threads: 62
Joined: Mar 2014
Just tried with D3D, it still crashes the same way.
Find
Reply
09-06-2014, 09:53 AM
#8
shuffle2 Offline
godisgovernment
*
Project Owner  Developers (Administrators)
Posts: 698
Threads: 17
Joined: Mar 2009
Kurausukun:
https://forums.dolphin-emu.org/Thread-dolphin-crashes-after-10-15-minutes-due-to-xaudio2-7-dll-unloaded?pid=296049#pid296049
Find
Reply
09-06-2014, 10:35 AM
#9
Kurausukun Offline
Zeitgenössischer Wurst
*******
Posts: 1,034
Threads: 62
Joined: Mar 2014
(09-06-2014, 09:53 AM)shuffle2 Wrote: Kurausukun:
https://forums.dolphin-emu.org/Thread-dolphin-crashes-after-10-15-minutes-due-to-xaudio2-7-dll-unloaded?pid=296049#pid296049

I'm not sure if it makes any difference at all, but I'm including one crash dump using D3D and one using OGL. I put them in a .7z archive because the forum was bitching at me that the files were too big. I hope that's not a problem.


Attached Files
.7z   crashdumps.7z (Size: 182.3 KB / Downloads: 71)
Find
Reply
09-06-2014, 12:10 PM
#10
shuffle2 Offline
godisgovernment
*
Project Owner  Developers (Administrators)
Posts: 698
Threads: 17
Joined: Mar 2009
Thanks for the dump.
The crash is happening because CFrame::UpdateGUI() is called when menubar is nullptr. It is probably a regression from my changes...interesting that it doesn't happen to me. I'll check it out and try to fix it sometime soon.
Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode