The Zelda series might use 3D HUD elements though. For Ocarina of Time and Majora's Mask the A Button is an 3D object.
Also... This removing "2D Draw Call" seems it might break a lot of objects ingame as well. Luckily it seems you can specify the textures individually to move, instead of just all of them.
The more safer and practical solution would be to either mod it in the ROM / Disc or write an AR Codes that hides the HUD.
One suggestion I may add to it. Would it also be possible to also change the X or Y scale (separately) for these assigned 2D textures? This seems rather useful when Widescreen Hacks stretch out the X scale of these 2D textures (as to unstretch them). Would also be cool if you could set the coordinates for each 2D textures individually (while keeping the option to also move them all at once for ease of use) which can be useful to re-calculate the HUD coordinates for these Widescreen Hacks as well.
Also... This removing "2D Draw Call" seems it might break a lot of objects ingame as well. Luckily it seems you can specify the textures individually to move, instead of just all of them.
The more safer and practical solution would be to either mod it in the ROM / Disc or write an AR Codes that hides the HUD.
One suggestion I may add to it. Would it also be possible to also change the X or Y scale (separately) for these assigned 2D textures? This seems rather useful when Widescreen Hacks stretch out the X scale of these 2D textures (as to unstretch them). Would also be cool if you could set the coordinates for each 2D textures individually (while keeping the option to also move them all at once for ease of use) which can be useful to re-calculate the HUD coordinates for these Widescreen Hacks as well.
