I have an offtopic question (but it's on topic in general), about WiiU emulation.
Cemu uses openGL 3.3 while Decaf uses DX12.
Decaf devs claims that DX12 and other low level APIs such as Vulkan are better:
https://github.com/decaf-emu/decaf-emu/wiki
Cemu uses openGL 3.3 while Decaf uses DX12.
Decaf devs claims that DX12 and other low level APIs such as Vulkan are better:
https://github.com/decaf-emu/decaf-emu/wiki
Quote:The developers are using DX12 (maybe Vulkan and other low level APIs later on) in order to directly translate the Wii U GPU calls to DX12 calls. This helps reducing the extra load on the CPU caused by translating Wii U calls to multiple API calls.Will low level API actually help in this situation?
CPU: Intel Core i5-3570k
GPU: Nvidia GeForce GTX660 (proprietary nvidia driver v.358.16)
RAM: 2 x 4G DDR3 1333 MHz
OS: openSUSE Tumbleweed x86_64 (linux 4.3)
I'm using latest version of Dolphin-emu from git master branch.
GPU: Nvidia GeForce GTX660 (proprietary nvidia driver v.358.16)
RAM: 2 x 4G DDR3 1333 MHz
OS: openSUSE Tumbleweed x86_64 (linux 4.3)
I'm using latest version of Dolphin-emu from git master branch.
