(10-27-2015, 04:18 AM)Ramoth Wrote: It can use pre-compiled and cached shaders.
So what? DX11/OGL already can to this, in fact Dolphin uses a shader cache with current DX11/OGL backends. And because of how GC/Wii GPU works you can't just pre-compile the shaders, you'll only know how that shader will be when the game actually uses that graphical effect. Then, it'll be compiled in real time and emulation will "pause" until the shader finishes compiling. That's the current cause of most of Dolphin's stutterings and AFAIK creating a DX12/Vulkan backend won't offer any improvement regarding that.
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
