So there is no way to create a new API for PC that bypasses directx and OGL to avoid creating shaders and execute directly in hardware? Is there actually something physically preventing it on modern GPUs? If there is, then I guess it's a lost cause, but it would be worth collaborating with the Gallium3D guys to see what's possible before giving up, since they are the ones who know more about the inner-workings of the GPU.
Edit: I posted a comment on Axel Davy's blog to see if he has any interest in the project ( http://axellinuxnews.blogspot.com/2015/0...8489526683 ) as he could be an amazing programmer for the project.
Edit: I posted a comment on Axel Davy's blog to see if he has any interest in the project ( http://axellinuxnews.blogspot.com/2015/0...8489526683 ) as he could be an amazing programmer for the project.
MOBO/case: Dell XPS Desktop
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3