(10-11-2015, 07:41 AM)phly95 Wrote: So essentially instead of converting GCN shaders to another API (which can take time and cause stuttering), you could port the GCN API to run directly on PC hardware.
That's the point. GC/Wii doesn't use any kind of shaders, there's no conversion. But to emulate its effects on PC we must use them, from our FAQ:
Quote:The GPU is not using shaders: every graphics effect and every computation done by the game is executed directly by the hardware without an intermediate programming language. This does not match how a PC GPU works at all. Dolphin uses shaders on the PC GPU to translate what the GC GPU can do directly in hardware, causing it to run a lot slower.
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ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
