Is it possible to do what they did with Gallium3D (Native DirectX 10-11 port for Linux) with it's own direct API to render like a GameCube. It would only work on Linux though, but it would be interesting to boot into something like DolphinOS for best performance. Here is an article about Gallium3D http://www.phoronix.com/scan.php?page=article&item=mesa_gallium3d_d3d11&num=1
So essentially instead of converting GCN shaders to another API (which can take time and cause stuttering), you could port the GCN API to run directly on PC hardware. I am aware this is no easy task, but it seems like it may be necessary to get a complete performance boost in dolphin. If the tools do not exist, sometimes we must build our own. I don't have any skill in this area, but I would be willing to donate $20 to see this done.
So essentially instead of converting GCN shaders to another API (which can take time and cause stuttering), you could port the GCN API to run directly on PC hardware. I am aware this is no easy task, but it seems like it may be necessary to get a complete performance boost in dolphin. If the tools do not exist, sometimes we must build our own. I don't have any skill in this area, but I would be willing to donate $20 to see this done.
MOBO/case: Dell XPS Desktop
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3
