Hmm tasty necro.
FYI, messing with engine-locked frame limits will only "work" for a handful of games. Most of the time it messes with various components, such as animations, object interaction, collision, etc. Square games seem to have a higher success rate than most others.
I'll leave if the work is worth the potential payoff, up to you.
FYI, messing with engine-locked frame limits will only "work" for a handful of games. Most of the time it messes with various components, such as animations, object interaction, collision, etc. Square games seem to have a higher success rate than most others.
I'll leave if the work is worth the potential payoff, up to you.
