kirbypuff Wrote:Downsampling works best when the virtual resolution is an integer multiple of the display resolution.
Depends on the scaling filter. This is definitely not true for the majority.
kirbypuff Wrote:You should TURN OFF AA when using very high IRs such as 6x or 12x.
SSAA is better than raising the IR at removing aliasing but in the case of openGL can cause texture blurring. The high IR combats this as evidences by his screenshots. The two work wonderfully together.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
