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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Regarding Shader cache
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Regarding Shader cache
02-28-2015, 09:17 AM (This post was last modified: 02-28-2015, 09:19 AM by Link_to_the_past.)
#10
Link_to_the_past Offline
Link on steroids really
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(02-28-2015, 08:41 AM)rexoe Wrote:
(02-28-2015, 12:08 AM)MaLDo Wrote:
(02-27-2015, 10:20 PM)JMC47 Wrote: You literally have no idea what you're talking about; even Tino would say that Ishiiruka eschews accuracy for performance.

Shadercache stuttering is not inaccurate as much as it is a limitation of current hardware.  Ishiiruka trades that for another non-ideal solution of having objects not draw when there is no shader prepared.


Relax. I have idea what I'm talking about.

From a player point of view game accuracy is one totally different thing that from a programmer point of view.
 also a wii doesnt run at 1080p and you can notice when a wii drops fps on a game a good example is skyward sword Smile
 but i do question myself how does the wii deals with the shader cache with so low hardware? :o

Wii doesn't use shaders or shader cache, dolphin does to emulate wii's gpu functions using pc hardware.
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Messages In This Thread
Regarding Shader cache - melter - 02-24-2015, 11:18 AM
RE: Regarding Shader cache - AnyOldName3 - 02-24-2015, 09:55 PM
RE: Regarding Shader cache - melter - 02-25-2015, 05:06 AM
RE: Regarding Shader cache - AnyOldName3 - 02-25-2015, 06:25 AM
RE: Regarding Shader cache - MaLDo - 02-27-2015, 07:26 PM
RE: Regarding Shader cache - StripTheSoul - 02-27-2015, 11:58 PM
RE: Regarding Shader cache - JMC47 - 02-27-2015, 10:20 PM
RE: Regarding Shader cache - MaLDo - 02-28-2015, 12:08 AM
RE: Regarding Shader cache - rexoe - 02-28-2015, 08:41 AM
RE: Regarding Shader cache - Link_to_the_past - 02-28-2015, 09:17 AM
RE: Regarding Shader cache - delroth - 02-28-2015, 07:03 PM

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