(02-28-2015, 08:41 AM)rexoe Wrote:(02-28-2015, 12:08 AM)MaLDo Wrote:also a wii doesnt run at 1080p and you can notice when a wii drops fps on a game a good example is skyward sword(02-27-2015, 10:20 PM)JMC47 Wrote: You literally have no idea what you're talking about; even Tino would say that Ishiiruka eschews accuracy for performance.
Shadercache stuttering is not inaccurate as much as it is a limitation of current hardware. Ishiiruka trades that for another non-ideal solution of having objects not draw when there is no shader prepared.
Relax. I have idea what I'm talking about.
From a player point of view game accuracy is one totally different thing that from a programmer point of view.
but i do question myself how does the wii deals with the shader cache with so low hardware? :o
Wii doesn't use shaders or shader cache, dolphin does to emulate wii's gpu functions using pc hardware.

