You literally have no idea what you're talking about; even Tino would say that Ishiiruka eschews accuracy for performance.
Shadercache stuttering is not inaccurate as much as it is a limitation of current hardware. Ishiiruka trades that for another non-ideal solution of having objects not draw when there is no shader prepared.
Shadercache stuttering is not inaccurate as much as it is a limitation of current hardware. Ishiiruka trades that for another non-ideal solution of having objects not draw when there is no shader prepared.
