Hello there,
I was wondering, even if Dolphin have no big trouble translating every GameCube GPU call correctly into PC graphics API calls, does it absolutely mimic the output of a real console ? I mean, GlideN64 for example is a very accurate high level N64 graphic plugin, but even at 240p, Angrylion and Parallel are capable to emulate things like dithering, several VI post processing steps, witch makes the final output very different.
I like how emulation can enhance games, but I sometimes also like playing my games exactly like it was back in the day with a CRT shader. Would Dolphin benefit from an optimised software renderer for this purpose ?
I was wondering, even if Dolphin have no big trouble translating every GameCube GPU call correctly into PC graphics API calls, does it absolutely mimic the output of a real console ? I mean, GlideN64 for example is a very accurate high level N64 graphic plugin, but even at 240p, Angrylion and Parallel are capable to emulate things like dithering, several VI post processing steps, witch makes the final output very different.
I like how emulation can enhance games, but I sometimes also like playing my games exactly like it was back in the day with a CRT shader. Would Dolphin benefit from an optimised software renderer for this purpose ?
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)