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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Announcement
 Dolphin 3.5 Release Announcement
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Red Notice 2 (Announcement) Dolphin 3.5 Release Announcement
03-04-2013, 02:08 PM
#111
noah Offline
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http://dl.dolphin-emu.org/builds/dolphin-master-3.5-547-x64.7z
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03-04-2013, 02:14 PM
#112
hydrift Offline
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(03-04-2013, 02:08 PM)IlovetheGamecube Wrote: http://dl.dolphin-emu.org/builds/dolphin-master-3.5-547-x64.7z

Yes~ got it working~
Figured it out, I switch to direct3D9 fro both laptops (without downloading dolphin, but thanks to you mentioning openGL it came to me!) I'm guessing both or multiple players using LAN play must have the same graphics setting (for dolphin)
So for people who are having the same problem please know it has been solved~
And thank you ILOVEGAMECUBE~
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03-04-2013, 02:16 PM
#113
noah Offline
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No problem. Sometimes the most complicated problems are the least complicated to fix Tongue
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03-04-2013, 02:19 PM (This post was last modified: 03-04-2013, 02:26 PM by hydrift.)
#114
hydrift Offline
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No joke!

(03-04-2013, 02:19 PM)hydrift Wrote: No joke!
But, of course it only work for about 10 mins. The problem now is that the first computer keeps getting the Error message.
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06-25-2013, 03:10 PM
#115
staravia
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How much of a difference is there between 3.5 and 3.5-1512?

What new things might be added between the current version and 4.0 when it is released?
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06-25-2013, 03:37 PM (This post was last modified: 06-26-2013, 04:06 AM by Shonumi.)
#116
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(06-25-2013, 03:10 PM)staravia Wrote: How much of a difference is there between 3.5 and 3.5-1512?

A lot. No seriously.

HLE audio with AX ucode games is near perfect since the new-ax-hle merges. You can use a dedicated thread for both LLE audio and HLE audio (usually messes up HLE audio, but it is a difference between 3.5 and the latest). OpenAL was added as an option again, this time with time-stretching (latency). Most random crashes have been fixed since the FIFO-BP merge. The OpenGL backend was completely rewritten with the GLSL merge. OpenGL now has 4xSSAA. Accurate VBeam is now actually accurate (though the "magic" speed hack version was retained as an option). You can use custom themes. There's an Android port now (and Dolphin can now run on ARM systems as well). Dolphin can now continuously scan for Wiimotes (makes connecting easier). Balance Board support was added recently. Fast Depth Calculation was added. And there's a lot more; that's just the stuff I can think off the top of my head. Others will chime in for things I obviously missed :p

If you want a commit-by-commit break down, either view the Source Code Changes on Google Code or browse through the Download Archives (this tells you the same things, but it will point you to which downloadable revision the commit affected).

(06-25-2013, 03:10 PM)staravia Wrote: What new things might be added between the current version and 4.0 when it is released?

I have not been on IRC for a while, so I don't know if that list is definitive, tentative, or just downright imaginative.


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06-26-2013, 02:32 AM
#117
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:O, where did this magical list come from? XD
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06-26-2013, 03:13 AM
#118
MayImilae Offline
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You forgot ES_Launch, which allows all the collection-type games to work (only once though, bug). Other than that, I think you got the full list of major features.
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06-26-2013, 04:00 AM
#119
LordVador Offline
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I found another one Big Grin : Dance Mat/Mat Controller is now emulated. It's very recent (3.5-1312)
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06-26-2013, 10:02 AM
#120
skid Offline
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Also added Logitech Speed Force emulation (GC Force Feedback steering wheels) and added a Dolby Pro Logic II software decoder.
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