PC Specs
CPU: AMD Ryzen 5 1500X 3.5GHz
GPU: Nvidia GTX 1060 6GB
RAM: 8GB 2400MHz DDR4
OS: Windows 10 64-Bit
CPU: AMD Ryzen 5 1500X 3.5GHz
GPU: Nvidia GTX 1060 6GB
RAM: 8GB 2400MHz DDR4
OS: Windows 10 64-Bit
Announcement Dolphin 3.5 Release Announcement
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03-04-2013, 02:08 PM
PC Specs
CPU: AMD Ryzen 5 1500X 3.5GHz GPU: Nvidia GTX 1060 6GB RAM: 8GB 2400MHz DDR4 OS: Windows 10 64-Bit 03-04-2013, 02:14 PM
(03-04-2013, 02:08 PM)IlovetheGamecube Wrote: http://dl.dolphin-emu.org/builds/dolphin...547-x64.7z Yes~ got it working~ Figured it out, I switch to direct3D9 fro both laptops (without downloading dolphin, but thanks to you mentioning openGL it came to me!) I'm guessing both or multiple players using LAN play must have the same graphics setting (for dolphin) So for people who are having the same problem please know it has been solved~ And thank you ILOVEGAMECUBE~ 03-04-2013, 02:16 PM
No problem. Sometimes the most complicated problems are the least complicated to fix
PC Specs
CPU: AMD Ryzen 5 1500X 3.5GHz GPU: Nvidia GTX 1060 6GB RAM: 8GB 2400MHz DDR4 OS: Windows 10 64-Bit 06-25-2013, 03:10 PM
How much of a difference is there between 3.5 and 3.5-1512?
What new things might be added between the current version and 4.0 when it is released? (06-25-2013, 03:10 PM)staravia Wrote: How much of a difference is there between 3.5 and 3.5-1512? A lot. No seriously. HLE audio with AX ucode games is near perfect since the new-ax-hle merges. You can use a dedicated thread for both LLE audio and HLE audio (usually messes up HLE audio, but it is a difference between 3.5 and the latest). OpenAL was added as an option again, this time with time-stretching (latency). Most random crashes have been fixed since the FIFO-BP merge. The OpenGL backend was completely rewritten with the GLSL merge. OpenGL now has 4xSSAA. Accurate VBeam is now actually accurate (though the "magic" speed hack version was retained as an option). You can use custom themes. There's an Android port now (and Dolphin can now run on ARM systems as well). Dolphin can now continuously scan for Wiimotes (makes connecting easier). Balance Board support was added recently. Fast Depth Calculation was added. And there's a lot more; that's just the stuff I can think off the top of my head. Others will chime in for things I obviously missed :p If you want a commit-by-commit break down, either view the Source Code Changes on Google Code or browse through the Download Archives (this tells you the same things, but it will point you to which downloadable revision the commit affected). (06-25-2013, 03:10 PM)staravia Wrote: What new things might be added between the current version and 4.0 when it is released? I have not been on IRC for a while, so I don't know if that list is definitive, tentative, or just downright imaginative. 06-26-2013, 03:13 AM
You forgot ES_Launch, which allows all the collection-type games to work (only once though, bug). Other than that, I think you got the full list of major features.
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
06-26-2013, 04:00 AM
I found another one : Dance Mat/Mat Controller is now emulated. It's very recent (3.5-1312)
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
06-26-2013, 10:02 AM
Also added Logitech Speed Force emulation (GC Force Feedback steering wheels) and added a Dolby Pro Logic II software decoder.
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