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Recording input vs Dump frames
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Recording input vs Dump frames
02-17-2017, 06:15 AM (This post was last modified: 02-17-2017, 06:17 AM by djneo.)
#1
djneo Offline
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Hi guys,
could anybody explain to me please what is exactly difference in these two options?
So I'm using dump frames for making videos, but what's that other option for? What are you guys using it for? What is the typical usage for it?

Thanks in advance.
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02-17-2017, 06:23 AM
#2
JosJuice Offline
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Recording inputs has two main use cases:

- Making TASes (playing the game in slow motion and going back to earlier points with savestates to make as few mistakes as possible, creating a kind of superhuman playthrough)
- First playing the game with input recording and then playing the input recording while using dump frames because the performance of dumping frames is too low to be able to play the game in real-time while using it

The frame dumping performance has gotten a lot better in the development builds, though.
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02-17-2017, 07:36 AM
#3
djneo Offline
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That is absolutely amazing!
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02-17-2017, 07:38 AM
#4
JosJuice Offline
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You have to watch out for desyncs, though. Input recording doesn't always work perfectly.
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02-17-2017, 11:02 AM
#5
Kurausukun Offline
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Doesn't movie recording automatically use deterministic dualcore? As long as the game isn't one of the ones that doesn't like that, and if you make sure you're starting with the same save later, it should be fine.
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02-17-2017, 10:27 PM
#6
Craftyawesome Offline
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(02-17-2017, 11:02 AM)Kurausukun Wrote: Doesn't movie recording automatically use deterministic dualcore? As long as the game isn't one of the ones that doesn't like that, and if you make sure you're starting with the same save later, it should be fine.

I think if in properties it is not set it doesn't use it. All of mine defaulted to not set.
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02-18-2017, 01:04 AM
#7
JosJuice Offline
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(02-17-2017, 11:02 AM)Kurausukun Wrote: Doesn't movie recording automatically use deterministic dualcore?

No. And there are other possible ways to desync too.
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02-20-2017, 01:00 AM
#8
djneo Offline
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So it's now working as intended in Nhl2k11 unfortunately. The controlled guy is not moving during the playback.

Such a shame Smile
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