I'm trying to record a game which I can't get running quite at full speed (it's usually around 50, and recording with fraps pushes it even further down). I was thinking I could instead force the game emulator to run at 30 or 15 fps, record at that fps, and then speed up the final footage to make it fullspeed. I know the sound will get completely messed up this way, but that's not important for me.
First I tried to get fraps to record a specific framerate which automatically also limits the framerate of whatever program I'm recording. This didn't work out at all since the framerate seemed to become extremely erratic.
Then I tried to use the emulator's ability to limit the framerate and then record at that framerate. I decided to record at 15 frames per second and I limited dolphin to the same setting. After recording, I sped up the final footage by 400%, but the footage became WAY too fast that way. I'm not sure what went wrong.
Does anyone have any tips to get this working properly?
First I tried to get fraps to record a specific framerate which automatically also limits the framerate of whatever program I'm recording. This didn't work out at all since the framerate seemed to become extremely erratic.
Then I tried to use the emulator's ability to limit the framerate and then record at that framerate. I decided to record at 15 frames per second and I limited dolphin to the same setting. After recording, I sped up the final footage by 400%, but the footage became WAY too fast that way. I'm not sure what went wrong.
Does anyone have any tips to get this working properly?