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Recommend dolphin3.5-367Audio technology and the new version combines
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Recommend dolphin3.5-367Audio technology and the new version combines
11-13-2013, 01:07 PM (This post was last modified: 11-13-2013, 01:07 PM by bigwei.)
#11
bigwei Offline
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(11-13-2013, 12:40 PM)Shonumi Wrote: 3.5-367 - Wii games did not need to run 100% to have smooth audio. Many games had audio problems however.
3.5-1154 and newer - Wii games do need to run 100% to have smooth audio. Many games no longer have audio problems.

The audio from 3.5-367 may seem "better" to some people, but it was not accurate, and it's not coming back.
3.5-1154
Obviously synchronized audio and FPS
-1FPS sound to blemishes
+1 FPS sound gets faster blemishes

dolphin3.5-367
Can not reference how it operates?

Expert can help me find a dolphin4.0 with dolphin3.5-367 the same?
Because the new version d3d done a lot of optimization I am very satisfied
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11-13-2013, 01:17 PM
#12
Shonumi Offline
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bigwei Wrote:Because the new version d3d done a lot of optimization I am very satisfied

You should really try out OpenGL. It's much faster now than it was in 3.5-367. On average, it tends to be faster the D3D in the latest versions. If you use OpenGL, be sure to enable the Vertex Streaming Hack (Graphics -> Hacks -> Vertex Streaming Hack). The Vertex Streaming Hack is only available with OpenGL, so D3D does not have this option.
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11-13-2013, 01:29 PM
#13
bigwei Offline
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(11-13-2013, 01:17 PM)Shonumi Wrote:
bigwei Wrote:Because the new version d3d done a lot of optimization I am very satisfied

You should really try out OpenGL. It's much faster now than it was in 3.5-367. On average, it tends to be faster the D3D in the latest versions. If you use OpenGL, be sure to enable the Vertex Streaming Hack (Graphics -> Hacks -> Vertex Streaming Hack). The Vertex Streaming Hack is only available with OpenGL, so D3D does not have this option.

I understand using OpenGL
But he can not use Sweetfx
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11-13-2013, 02:16 PM
#14
rokclimb15 Offline
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You do not have many options then. I think this CPU has a locked multiplier, so it cannot be overclocked. You should use 3.5-1154 or earlier to keep your audio in sync. Another option is to use the timestretching feature of XAudio2 backend, which I see you're using. Try increasing the latency.
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11-13-2013, 03:34 PM (This post was last modified: 11-13-2013, 03:35 PM by MayImilae.)
#15
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rokclimb15 Wrote:You should use 3.5-78 or earlier to keep your audio async.

Fixed that for you. With old AX HLE, the audio doesn't garble at less than fullspeed because it has no connection to the game speed, i.e. async. Also, gamecube games had new-ax-hle in 3.5-78 and later, so all gamecube games would be synced in the build you gave.
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11-13-2013, 07:27 PM (This post was last modified: 11-13-2013, 07:36 PM by bigwei.)
#16
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https://www.youtube.com/watch?v=LqjtoPC9pig

The film is a new version
The same can full speed
This audio sync problem too much flawed

3.5-367 I found that he still has synchronized rhythm of the game
But frame rate is not affected
Feel very special ? Need me record a video two versions of a difference ?
Maybe you can make two kinds of options to run the game

Excuse me,These days is no update how Windows version
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11-13-2013, 10:31 PM
#17
mbc07 Offline
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(11-13-2013, 02:16 PM)rokclimb15 Wrote: You do not have many options then. I think this CPU has a locked multiplier, so it cannot be overclocked. You should use 3.5-1154 or earlier to keep your audio in sync. Another option is to use the timestretching feature of OpenAL backend, which I see you're using. Try increasing the latency.
Fixed that for you: timestretching is only available in OpenAL. We have a timestretching branch in GCode that implement the feature for XAudio2 and DSound, but it's experimental and outdated now...
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11-13-2013, 11:40 PM
#18
RachelB Offline
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Every version after 3.0-367 is based on 3.0-367. We didn't start over from scratch since then.
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11-14-2013, 01:17 AM
#19
Shonumi Offline
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bigwei Wrote:Maybe you can make two kinds of options to run the game

No. It would be too difficult for the developers to maintain.
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11-14-2013, 01:54 AM (This post was last modified: 11-14-2013, 02:14 AM by bigwei.)
#20
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(11-14-2013, 01:17 AM)Shonumi Wrote: No. It would be too difficult for the developers to maintain.
Article updates.
Expect subsequent the new version,Able to fix my problem
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