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Read/Write Saves Over Network?
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Read/Write Saves Over Network?
12-17-2015, 01:06 AM (This post was last modified: 12-17-2015, 01:08 AM by JosJuice.)
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(12-17-2015, 12:37 AM)sulblazer Wrote: So the best approach to this would be to execute Dolphin from a single source over network with a "portable.text" file that will specify the use of local settings of the server rather than the settings of the client?

Yes, but the file that you create in the Dolphin executable folder needs to be named "portable.txt", not "portable.text".

(12-17-2015, 12:37 AM)sulblazer Wrote: Any complications I should be aware of? Will there be any impact on performance (prolly shouldn't be any)?

Accessing the configuration might get slower. This matters for using custom texture packs without preloading, but other than that, I think the only thing that's affected is scanning the game list.
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Messages In This Thread
Read/Write Saves Over Network? - sulblazer - 12-16-2015, 12:23 AM
RE: Read/Write Saves Over Network? - degasus - 12-16-2015, 01:36 AM
RE: Read/Write Saves Over Network? - Helios - 12-16-2015, 01:57 AM
RE: Read/Write Saves Over Network? - sulblazer - 12-17-2015, 12:37 AM
RE: Read/Write Saves Over Network? - JosJuice - 12-17-2015, 01:06 AM

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