Hy guys,
For the past few days i've been trying to make RE4 (i'll focus on Wii v.) play not only full speed, which is obviously easy, but most importantly perfectly smooth, with no video stuttering or frame pacing.
The smoothness (or lack of) can be easily observed by keeping the directional stick pressed while aiming.
Once every couple of 360 degress slow turns, it will stutter for a couple of seconds...or play absolutely smooth if you're lucky
This settings and tips work for me:
1. Set the CPU clock to 60% (it's enough to get you through the game without slow mo issues).
2. Disable Immediately Present XFB hack (this is also why i have a small request
). Enabled, this will eliminate the pink/green small lines down bottom, but it will also cause the damn stutter.
3. After entering the game, at the Start screen of the game, go back to Settings and select Skip Draw in shader compilation mode, go back in game for a second, then go back again to settings and select Asynchronous (Ubershaders), finally go back to the game and play.
^ this trick helps me get rid of small video stutters in a couple of other games.
Now, RE4 wii works basically flawless on my OnePlus7, except for the small pink line on the screen bottom.
Request: could someone please upload a shader that has the image zoomed in with 5%?
Also, if it can be done, could the zoom code be also added to the bloom.glsl (it's the citra shader) that i uploaded? It's a wonderful effect that really makes the game gorgeous and works perfectly in Dolphin
One more tip:
If you want to add a custom Post Process Shader, but is not recognised by the gui in the Post Process list, just put it in the Shaders folder and the manually edit the respective game's .ini file and put the name of the shader in there, and the emulator will automatically pick it up.
Ps.I use v.13603 of Dolphin, because a couple of newer ones i tried, mess the Donkey Kong Returns which i have yet to finnish (it's strangely slow and buggy).
https://we.tl/t-oQl2bfNcQK - bloom shader
Thanks so much!!
For the past few days i've been trying to make RE4 (i'll focus on Wii v.) play not only full speed, which is obviously easy, but most importantly perfectly smooth, with no video stuttering or frame pacing.
The smoothness (or lack of) can be easily observed by keeping the directional stick pressed while aiming.
Once every couple of 360 degress slow turns, it will stutter for a couple of seconds...or play absolutely smooth if you're lucky

This settings and tips work for me:
1. Set the CPU clock to 60% (it's enough to get you through the game without slow mo issues).
2. Disable Immediately Present XFB hack (this is also why i have a small request

3. After entering the game, at the Start screen of the game, go back to Settings and select Skip Draw in shader compilation mode, go back in game for a second, then go back again to settings and select Asynchronous (Ubershaders), finally go back to the game and play.
^ this trick helps me get rid of small video stutters in a couple of other games.
Now, RE4 wii works basically flawless on my OnePlus7, except for the small pink line on the screen bottom.
Request: could someone please upload a shader that has the image zoomed in with 5%?
Also, if it can be done, could the zoom code be also added to the bloom.glsl (it's the citra shader) that i uploaded? It's a wonderful effect that really makes the game gorgeous and works perfectly in Dolphin

One more tip:
If you want to add a custom Post Process Shader, but is not recognised by the gui in the Post Process list, just put it in the Shaders folder and the manually edit the respective game's .ini file and put the name of the shader in there, and the emulator will automatically pick it up.
Ps.I use v.13603 of Dolphin, because a couple of newer ones i tried, mess the Donkey Kong Returns which i have yet to finnish (it's strangely slow and buggy).
https://we.tl/t-oQl2bfNcQK - bloom shader
Thanks so much!!