Resident Evil 1: Remake randomly crashes at some cutscenes, and that's fine, because I can skip most of them, and it doesn't crash 100% of the time. HOWEVER, there is a certain cutscene up in the second floor of the mansion: http://puu.sh/aA6aF/48d54c595c.jpg (Marked in red). Now, I tried some other files, but all of the ones that seemed to work crashed on the same location.
I also tried an earlier version of Dolphin, but it was bugged as hell and crashed a lot, so that didn't work.
Specs: http://puu.sh/aA6iX/5a20163fb5.png
Settings in Dolphin: http://puu.sh/aA6jU/f0086cfc31.png
http://puu.sh/aA6kG/e11124fe3d.png
http://puu.sh/aA6lG/64480ed443.png
http://puu.sh/aA6mf/c602255059.png
http://puu.sh/aA6mD/8fa7d11849.png
http://puu.sh/aA6nr/eb810c62ca.png
Graphics: http://puu.sh/aA6oA/1e823c83d0.png
http://puu.sh/aA6p1/fb2a17fb60.png
http://puu.sh/aA6pp/43c19570e7.png
http://puu.sh/aA6pW/ba4c4dc31a.png
Dolphin version: 3.5-367
So far I've tried the following:
- Running in windowed
- Lower resolution ^(These two together)
- Running without Dual Core
- Earlier version of Dolphin, but it kept crashing – test inconclusive.
I also tried changing it to some settings that worked on Wind Waker for another guy:
http://puu.sh/aA6AP/e26bc2817a.jpg
-(To the image above I did as it said on): Dual Core Ticked, Enable Idle Skipping ticked, Framelimit: Auto,(After this = Graphics tab) Direct3D9, 1920x1080, Aspect Ratio: Auto, Vsync ticked, 3xNative Selected, Scaled EFB Copy, Ignore format changes
Couldn’t find: Lock threads to core, EFB to Texture, Fast Mipmaps, Disable Per-pixel depth, Disable External Frame Buffer.
I also checked "Appcrashview" to see if it would come up with anything, but it crashed while loading a system file in every instance, so I don't think this is the problem:
It’s this way for every instance of crashed dolphin.exe in the event log:
LoadedModule[135]=C:\Windows\system32\aticfx64.dll
LoadedModule[136]=C:\Windows\system32\atiu9p64.dll
LoadedModule[137]=C:\Windows\system32\atiumd64.dll
LoadedModule[138]=C:\Windows\system32\atiumd6a.dll
LoadedModule[139]=C:\Windows\system32\d3dx9_43.dll
LoadedModule[140]=C:\Windows\system32\avrt.dll
FriendlyEventName=Stopped working
ConsentKey=APPCRASH
AppName=Dolphin.exe
AppPath=E:\Programfiles (x86)\Dolphin\Dolphin.exe
Basically, the game crashes at that specific cutscene, if there is any way to get past it, I'll gladly accept that as a way to solve the issue at hand. So any workarounds are appreciated, even though they might not fix the whole cutscene issue.
Any suggestions are appreciated.
I also tried an earlier version of Dolphin, but it was bugged as hell and crashed a lot, so that didn't work.
Specs: http://puu.sh/aA6iX/5a20163fb5.png
Settings in Dolphin: http://puu.sh/aA6jU/f0086cfc31.png
http://puu.sh/aA6kG/e11124fe3d.png
http://puu.sh/aA6lG/64480ed443.png
http://puu.sh/aA6mf/c602255059.png
http://puu.sh/aA6mD/8fa7d11849.png
http://puu.sh/aA6nr/eb810c62ca.png
Graphics: http://puu.sh/aA6oA/1e823c83d0.png
http://puu.sh/aA6p1/fb2a17fb60.png
http://puu.sh/aA6pp/43c19570e7.png
http://puu.sh/aA6pW/ba4c4dc31a.png
Dolphin version: 3.5-367
So far I've tried the following:
- Running in windowed
- Lower resolution ^(These two together)
- Running without Dual Core
- Earlier version of Dolphin, but it kept crashing – test inconclusive.
I also tried changing it to some settings that worked on Wind Waker for another guy:
http://puu.sh/aA6AP/e26bc2817a.jpg
-(To the image above I did as it said on): Dual Core Ticked, Enable Idle Skipping ticked, Framelimit: Auto,(After this = Graphics tab) Direct3D9, 1920x1080, Aspect Ratio: Auto, Vsync ticked, 3xNative Selected, Scaled EFB Copy, Ignore format changes
Couldn’t find: Lock threads to core, EFB to Texture, Fast Mipmaps, Disable Per-pixel depth, Disable External Frame Buffer.
I also checked "Appcrashview" to see if it would come up with anything, but it crashed while loading a system file in every instance, so I don't think this is the problem:
It’s this way for every instance of crashed dolphin.exe in the event log:
LoadedModule[135]=C:\Windows\system32\aticfx64.dll
LoadedModule[136]=C:\Windows\system32\atiu9p64.dll
LoadedModule[137]=C:\Windows\system32\atiumd64.dll
LoadedModule[138]=C:\Windows\system32\atiumd6a.dll
LoadedModule[139]=C:\Windows\system32\d3dx9_43.dll
LoadedModule[140]=C:\Windows\system32\avrt.dll
FriendlyEventName=Stopped working
ConsentKey=APPCRASH
AppName=Dolphin.exe
AppPath=E:\Programfiles (x86)\Dolphin\Dolphin.exe
Basically, the game crashes at that specific cutscene, if there is any way to get past it, I'll gladly accept that as a way to solve the issue at hand. So any workarounds are appreciated, even though they might not fix the whole cutscene issue.
Any suggestions are appreciated.