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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Rapid-Fire Support Help
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Rapid-Fire Support Help
03-08-2018, 08:27 AM
#1
ShyRanger
Unregistered
 
I've checked as many other related topics on this subject, and none of them help me specifically. One was close, but it was warned about posting years later trying to "necropost." So to play it sae I'd rather make my own topic and I'll relate any other usual answers to this question and why they don't apply to me.

I play all my games with a keyboard, and now going through games like Mario Party 4, which needs me to rapidly press the A button to get certain rewards, faster than the keyboard presses can recognize (about 100 times in 10 seconds). So I think my only solution is to get rapid-fire going. Problem is, I'm not seeing any option for it. I'm using the 5.0 x64 version.

1. "Most pads come with a rapid-fire option.." Well I'm using a keyboard and I'd rather not buy a controller just for this.
2. "Use a program like AntiMacro." Tried it, my AntiVirus keeps removing it because it's not safe. You can blame my bad anti-virus all you want, but I'd rather not take that risk.
3. "You can easily code your own code for a rapid-fire command." Well I know nothing about coding, not even where to start. So if it's possible I'd need to be walked through it.
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03-08-2018, 08:38 AM
#2
Helios Offline
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A macro program is your easiest option. Autohotkey is a trusted, well known framework you can use and it's trivial to tell your Anti-virus to whitelist it. (Also, if you're on Windows 10, Windows Defender is a full anti-virus/malware solution that works well)

It could be implemented in code, but since I'm one of the small handful of devs that care about UX/UI, I'm rather picky about how it would be exposed to the user. Wink
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03-08-2018, 08:40 AM
#3
JosJuice Offline
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There is one built-in way to do this: Open up TAS Input and right-click on the button that you want to rapid fire. This option isn't really intended to be convenient for anyone playing games in real time, though.
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03-08-2018, 09:11 AM
#4
ShyRanger
Unregistered
 
So I downloaded AutoHotKey and... wow, that's a lot of computer jargon. I know downloading and playing stuff on emulator kinda creates this assumption that the user is smarter when tt comes to computer-working but... yeesh. I know literally nothing about coding or scripting, I can barely even read the instructions. If this really is the only solution, I'll either have to just not ger the rapid--tapping rewards in this game, or spend a free day learning jsut this.

As for the TAS Input suggestion, I right-clicked the A button in the buttons window, it just checks the box but then nothing happens. When I open up TAS input again it's unchecked, try again with right click, it's checked, nothing happens, repeat. If I'm doing something wrong with that and there's already a HowTo for that, feel free to just link.
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03-08-2018, 05:30 PM
#5
mstreurman Offline
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(03-08-2018, 09:11 AM)ShyRanger Wrote: So I downloaded AutoHotKey and... wow, that's a lot of computer jargon. I know downloading and playing stuff on emulator kinda creates this assumption that the user is smarter when tt comes to computer-working but... yeesh. I know literally nothing about coding or scripting, I can barely even read the instructions. If this really is the only solution, I'll either have to just not ger the rapid--tapping rewards in this game, or spend a free day learning jsut this.

As for the TAS Input suggestion, I right-clicked the A button in the buttons window, it just checks the box but then nothing happens. When I open up TAS input again it's unchecked, try again with right click, it's checked, nothing happens, repeat. If I'm doing something wrong with that and there's already a HowTo for that, feel free to just link.

TAS is short for Tool Assisted Speedrun, what this does is changing the the way Dolphin runs the game so you can input button presses on a frame by frame base and in this way do things that are humanly "impossible" to do (like 60 button presses per second). This means it records the button presses and then plays them back. But as far as I know it is a recording and you are not able to run this "TAS RECORDING" at any random time that you might need it.

Maybe a TASer or Dev can chime in and give some more info about how it works because I am also kind of interested on how to do this.
Check my profile for up to date specs.
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03-08-2018, 05:45 PM
#6
JosJuice Offline
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(03-08-2018, 05:30 PM)mstreurman Wrote: TAS is short for Tool Assisted Speedrun, what this does is changing the the way Dolphin runs the game so you can input button presses on a frame by frame base and in this way do things that are humanly "impossible" to do (like 60 button presses per second). This means it records the button presses and then plays them back. But as far as I know it is a recording and you are not able to run this "TAS RECORDING" at any random time that you might need it.

Maybe a TASer or Dev can chime in and give some more info about how it works because I am also kind of interested on how to do this.

That's correct, but keep in mind that you can use the TAS input feature without recording a TAS or stepping frame by frame. (You can also do things like recording without stepping frame by frame, but this will make the TAS less optimized.)
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03-09-2018, 07:28 AM
#7
ShyRanger
Unregistered
 
Hey again guys. So after messing around with strange ideas. I actually found one that worked and succeeded. So basically I was trying to play Domination in Mario Paryt, you have to hit the button as much in 10 seconds as possible. Problem was my keyboard inputs weren't registering enough per frame. I needed over 100, and was only getting 75. But then I had an idea and it managed to work.

I Decreased Emulation Speed (one of the hotkeys) about 56 presses. This isn't a super-great solution because now I had to rapidly press for about 45 seconds just to be safe. But it did allow for my keyboard presses to be recognized on more frames, so I got a record of 111.

This isn't a super-great solution because I then had to reset the emulation speed and save. So really this solution only works for Mario Party minigames But hey, if anyone in the future has this same problem, feel free to suggest this quick but wierd solution.

I still do want to thank you guys for the other suggestions, they helped me get into playing around and testing which lead to this, so thanks.
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