My mom wants to pay someone $160 to fix her computer (an extremely easy fix), but refuses to pay me anything to do it (I'm thinking about telling her to pay them...).
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08-13-2016, 12:00 PM
(08-12-2016, 09:12 AM)ExtremeDude2 Wrote: My mom wants to pay someone $160 to fix her computer (an extremely easy fix), but refuses to pay me anything to do it (I'm thinking about telling her to pay them...). Step 1. Get an older friend to pose as computer expert Step 2. Introduce your "expert" to your mom Step 3. Have the "expert" fix the computer and get the money Step 4. ??? I dunno, maybe add in a car chase scene... Step 5. Split the cash and PROFIT! 08-13-2016, 05:15 PM
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 08-13-2016, 09:54 PM
For added credibility, you could have the "expert" do it for cheaper, say $130. Otherwise there isn't really a reason to pick a random expert your friend pulled out of the blue rather than going to a professional establishment.
(That is assuming she was going into a computer shop. If she pulled some "expert" out of the blue herself, this might not be needed and a convincing argument about how your mom's "expert" is shit and is gonna do a sloppy job compared to yours would suffice.)
>mfw I have no face
08-15-2016, 09:10 PM
(expanded from my twitter @jimbo1qaz, and broadcast to a slightly wider audience)
Is it possible to design an art program where all strokes are stored as vector paths, and all transforms are reversible operators/layers? This could allow unlimited upscaling and resolution-independence of art, as well as eliminating issues with bucket fill on antialiased lines (though ensuring "loops" are actually closed will require more rigor than raster art), and interactive tweaking of lines and/or filters (though gradients and/or soft fills may be difficult to stretch/compress). ____ TLD registrars should revoke domains registered solely to display ads (domain parking). Except ICANN/TLDs are in bed with parkers, and make money off registration fees and/or corrupt collusion/deals. ____ My hearing has gone down from 16khz to 15khz. For the rest of my life. Help me. Is this due to listening to too much music? Occasional noise bursts and accidentally turning the volume too high due to ALSA/Android's convoluted volume system? Raising volume due to open headphones and poorly isolating in-ear buds? I find in-ear buds to be randomly uncomfortable, so I use small buds and cut down the flanges to make them smaller. Should I shop around for different buds? Other problems I observed are "microphonics" (cables conduct vibrations) and "bone conduction" (isolating ear canal from atmosphere amplifies chewing, footsteps, and creaky neck joints. Help me.) Floppier cables reduce microphonics, and thinner cables also reduce microphonics (and increase tangling). Bone conduction is unavoidable with in-ear buds or closed headphones. On Android, volumes which are quiet on phone speakers are literally painful with in-ear buds (volume = 2 out of 15). CyanogenMod on Nexus 5X decided to make it worse by *increasing* the signal output level on headphone ports, compared to AOSP. It's actually possible to reduce headphone volume on Android using /etc/mixer_paths.xml tweaks. But there's around 100 microphone/speaker/DAC rules beyond vanilla headphones, and I don't know how Android enumerates and maps different speaker/microphone/headphone/headset/TTY states. As a result, I can't trust my phone to not accidentally trigger some unusual call/headset combination and proceed to rape my ears. http://forum.xda-developers.com/android/...h-t3430318 Maybe I should assign different volume levels (possibly muted) to different states, and look for ways to trigger volume changes, to grope around for potential candidates. That isn't quite the same as finding the line in the source code saying which states are activated when. 08-16-2016, 05:37 AM
(08-15-2016, 09:10 PM)jimbo1qaz Wrote: Is it possible to design an art program where all strokes are stored as vector paths, and all transforms are reversible operators/layers? This could allow unlimited upscaling and resolution-independence of art, as well as eliminating issues with bucket fill on antialiased lines (though ensuring "loops" are actually closed will require more rigor than raster art), and interactive tweaking of lines and/or filters (though gradients and/or soft fills may be difficult to stretch/compress).Unless I'm misunderstanding, don't vector editors already do this? E.g. Inkscape, Illustrator, etc. Quote:My hearing has gone down from 16khz to 15khz. For the rest of my life. Help me.Due to having your volume way too loud, not listening too much music. Guessing you meant that anyway. But loud bursts are dangerous yes. If you go through this regularly, maybe you should look into normalizing your session with something like ReplayGain. What'd you for testing your hearing and what open headphone do you have? It's probably one with a high impedance if it's not that loud. They require you to push more power through it for volume. 08-16-2016, 09:30 AM
(08-16-2016, 05:37 AM)Garteal Wrote: Due to having your volume way too loud, not listening too much music. Guessing you meant that anyway. But loud bursts are dangerous yes. If you go through this regularly, maybe you should look into normalizing your session with something like ReplayGain. ReplayGain makes all your music the same volume. It doesn't make your drivers/hardware output the same volume. It also didn't help when Droidsound-E (Android game music player) lacked support until recently, and then it kept breaking due to bugs. It also doesn't help when different apps are massively louder or quieter than ReplayGain. I installed Viper4Android, an audio effect program. It can normalize and cap volume, but doesn't work on Firefox Mobile (which I use for Youtube and stuff) (since Youtube app is incompatible with MicroG). And loud bursts are usually generated because I forget (or software fails) to REDUCE VOLUME A LOT whenever I switch from speakers to headphones, sometimes because Jack+ALSA-aloop decides to ADD A BURST OF NOISE WHENEVER A STREAM ENDS FSCK, previously because ALSA kept resetting to full volume whenever I restarted ALSA/JACK due to complete and utter unreliability (this was awful until I found a workaround), recently because some Youtube class/stream was much quieter than other videos I watch. A long time ago, Android had 2 volume controls. Since 4.something, they added a third one. You must turn them all down. On my old Galaxy Nexus CM11 ROM, you could turn down the volume as much as you like, you'll only change the ringer volume. You can turn down the music volume as much as you like on speakers, it won't affect the headphone volume. You can turn down the volume as much as you like on the lock screen, the phone won't register. This led to several instances of ear rape. Modern Android still has 3 volume controls. On my Nexus 5X, I just unlock with fingerprint and manually slide all 3 volumes to 10%. But seriously!!! Why not just make headphones quieter IN THE FIRST PLACE? Maybe include a master volume, and add mute controls for media/call/alarm, and add 2 secondary sliders (media, call+alarm). Note that I'm tying call and alarm volumes together, but they can be muted individually. One potential issue: What if you want to reduce music while keeping calls up. Then you put on headphones, get a call, and BAM! I assume my headphones are low impedance, which is why they're so much louder than speakers at the same volume setting (do they assume. Why can't everyone designing headphone outputs reduce their output to make them NOT unusably loud on the majority of headphones? Is it possible for an audio output to detect impedance and adjust volume/current to deliver a fixed output power (given the same audio signal)? 08-16-2016, 07:45 PM
Can anyone tell me why the biggest and most important FOSS projects still refuse to let the community participate ? (in form of Pull requests etc.)
Instead they STILL use those shitty ass mailing lists. Most importantly, the Wine project. 90% of the commits are done by CrossWeavers developers. When Dolphin was still on google-code, it reached around 7000 Commits in a few years.. Now Dolphin is at 20000 commits and 239 (!!!) Contributors. If they switched to bitbucket/github, I can tell you there'd be an explosion in development. But they favor free software over usability, and this hurts them a lot. 08-16-2016, 11:26 PM
four and a half months later... I finally release another remix video. https://www.youtube.com/watch?v=R4V6VO9h-8g
Infinitely looped online: https://jimbo1qaz.github.io/loopplayer/?...ister.yaml Infinitely looped offline (foobar2000 vgmstream): https://db.tt/vXfOY8Ie (If you don't have vgmstream, rename extension to .ogg) (If you don't have vgmstream, rename extension to .ogg) well ever since I lost access to my Windows laptop, my midi work has been slowing down. polyphone soundfont editor doesn't work well under Linux, SNES reverb can't be implemented under soundfonts, and I've been looking into building a more flexible game music converting/rendering engine. 08-17-2016, 05:21 AM
(08-16-2016, 09:30 AM)jimbo1qaz Wrote: ReplayGain makes all your music the same volume. It doesn't make your drivers/hardware output the same volume.Yeah ReplayGain is just for your music sessions unless you can use a similar algorithm as a VST or something through WASAPI or w/e audio system you use. Quote:And loud bursts are usually generated because I forget (or software fails) to REDUCE VOLUME A LOT whenever I switch from speakers to headphones, sometimes because Jack+ALSA-aloop decides to ADD A BURST OF NOISE WHENEVER A STREAM ENDS FSCK, previously because ALSA kept resetting to full volume whenever I restarted ALSA/JACK due to complete and utter unreliability (this was awful until I found a workaround), recently because some Youtube class/stream was much quieter than other videos I watch.Well the speaker > headphones is your fault ;p. Do your speakers not have an amplifier? Quote:But seriously!!! Why not just make headphones quieter IN THE FIRST PLACE? Maybe include a master volume, and add mute controls for media/call/alarm, and add 2 secondary sliders (media, call+alarm). Note that I'm tying call and alarm volumes together, but they can be muted individually.Not a phone listener so I can't help there, but don't you have apps that have separate (or more elaborate) settings? Quote:I assume my headphones are low impedance, which is why they're so much louder than speakers at the same volume setting (do they assume. Why can't everyone designing headphone outputs reduce their output to make them NOT unusably loud on the majority of headphones?The average speaker set has very low impedance compared to the average headphone, so what headphones do you have? Quote:Is it possible for an audio output to detect impedance and adjust volume/current to deliver a fixed output power (given the same audio signal)?Not sure what context, but (modern) chipsets already do this. E.g. plugging in a headphone in a compatible (usually front) plug will have it switch to "Headphones mode" and amplify the output for you. |
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