Yeah, always pisses me off when that happens, just changed mine 2 weeks ago.
......?????
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06-02-2014, 12:22 AM
Yeah, always pisses me off when that happens, just changed mine 2 weeks ago.
......?????
06-02-2014, 03:25 AM
We really should have a thread for CPU and GPU requirements in the hardware thread because apparently no one goes to the FAQ to find out if their CPU/GPU are good enough for Dolphin. The amount of threads on if a PC is good or not when they are clearly not good enough for Dolphin is just ridiculous. If someone got permission from the devs could someone make a official requirements thread?
06-02-2014, 04:12 AM
(06-02-2014, 03:25 AM)DatKid20 Wrote: We really should have a thread for CPU and GPU requirements in the hardware thread because apparently no one goes to the FAQ to find out if their CPU/GPU are good enough for Dolphin. The amount of threads on if a PC is good or not when they are clearly not good enough for Dolphin is just ridiculous. If someone got permission from the devs could someone make a official requirements thread? They would just ignore that thread, like they do every other important "Read This First" or sticky :| 06-02-2014, 04:21 AM
(06-02-2014, 03:25 AM)DatKid20 Wrote: We really should have a thread for CPU and GPU requirements These threads exist. They were removed from "Important Threads" because they were more or less outdated. They disappeared among the amount of classical threads. You should PM NaturalViolence to encourage him to work on new threads :p
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
06-02-2014, 04:46 AM
No....no you shouldn't do that. You should PM neobrain instead.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 06-02-2014, 07:00 AM
I know NV had a thread before and I was thinking of making one with some help from NV and anyone who would be able to help. I just don't want it to be buried because it wasn't stickied. It would just be a waste of time if that happened.
06-02-2014, 07:13 AM
(06-02-2014, 01:48 AM)RachelB Wrote: Don't buy a headset, buy good headphones and a cheap mic. I wouldn't recommend not getting a good mic, really.
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body
06-02-2014, 08:40 AM
@DatKid20
Ok. I guess it's about time we should have an honest discussion about this topic. Back when I first started making those threads I quickly realized that there were a few issues preventing me from realizing my original goals. 1. Major variance in system requirements based on a wide range of variables Every game has very different cpu and gpu requirements ranging from very low to very high. This makes it impossible to tell whether X set of hardware is "good enough for dolphin". The closest you can get is telling the user which games will run reasonable well. And this is what we currently do. Compiling a list of the requirements of every game would fulfill this goal better but would be a very taunting task and difficult to maintain. The wiki already does this for us to some degree but there is so much variance there from different settings and such that it makes it difficult to utilize. This issue becomes worse when you consider variation due to OS choice, background tasks, and different dolphin builds. It's even worse on the GPU side due to the ability to drastically change the GPU requirements of a particular game by changing settings. Plus GPU drivers have a small/moderate impact too. Normally benchmarking an application is fairly straight forward. But with dolphin we aren't really benchmarking one application. We're benchmarking hundreds. Each with drastically different requirements. Each game is essentially a different application. Dolphin can simply be thought of as a way to run these types of applications on different hardware. Delroths CPU benchmark was great. But can you tell me based on those results what the minimum cpu you need to run WW at fullspeed is? The WW cpu benchmark was great. But can you tell me based on those results what the minimum cpu you need to run WW at fullspeed on dolphin 4.0 is? How about SMG? Now you see the issue with relating benchmark results to user experience because of these variables. I did my best and added disclaimers to inform users that my threads should only be used as a baseline. That their performance would vary drastically based on these factors. 2. Thoroughness vs. "WTF am I reading?" The number of cpu and gpu models even if you filter the list to just commonly used models is staggeringly large. There are hundreds of widely used CPU and GPU models today. They are separated by many different small to large differences in many different specs. Building a thread that includes to all of them and displays the necessary patterns between performance and their different specs is very tricky to do without making the thread too difficult for most users to utilize. When I originally tried to build a complete cpu hierarchy thread this way I quickly realized that this wasn't going to work. It was just too damn big and complicated. When I simplified it people complained that the new thread was no longer specific enough to be useful. 3. The lack of useful GPU benchmarking data We've always had good CPU benchmarking data available for us to use. Since unless you have an abnormally weak graphics card or crank the graphics settings way up dolphin is usually entirely bottlenecked by the cpu regardless of game, revision, drivers, and OS. But we have no useful GPU benchmarking data or a way to test for it. We need a benchmark that tests GPU requirements in a way that is actually relevant to typical dolphin use (playing emulated games) but without being impacted by cpu bottlenecks. Very tricky to do. And then you have to consider different settings. So you would need to know the GPU requirements for each combination of settings to be able to tell users what they need to run games at 3x IR for example. There is another issue too. From what I can tell GPU requirements in dolphin vary massively not only from game to game but from area to area within the same game. Even more than CPU requirements do. Making the results from any potential benchmark even less usable than cpu benchmarks. 4. Constantly changing landscape Dolphin is constantly changing. And as such any benchmarks you do or threads you make on this topic quickly become outdated. This really relates back to my first point though. All things considered I still thought my original threads did a very good job of addressing these issues even if they were a bit simple/dated. Neobrain apparently disagreed though. I warned him that removing them would lead to a spike in threads about hardware requirements but that didn't deter him. He wants a higher quality thread. And until we find a way to address these problems more appropriately I don't see a way to do that. 2 can be somewhat remedied by a more balanced approach and user input. 4 can be fixed by posting it somewhere like the wiki where future users can maintain it. 1 can't really be fixed but you can add a disclaimer like I did and just use it as a baseline. 3 I honestly have no idea how to address. Maybe someone in the community can think of a way but I certainly can't. If this post seems a bit off it's because I've been feeling pretty tired/under the weather lately for some reason.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony (06-02-2014, 07:13 AM)kinkinkijkin Wrote:(06-02-2014, 01:48 AM)RachelB Wrote: Don't buy a headset, buy good headphones and a cheap mic. Cheap doesn't mean it's not good. http://www.amazon.com/dp/B00029MTMQ is $10 or less, and quality is far more than sufficient for chatting with friends. I wouldn't use it for professional recording, but then, using a headset mic for that is probably just as silly. It's simply unnecessary to spend more than $10 on a mic (for simple voice chatting), because cheap ones give fairly good quality. |
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