Yeah. The graphics look better, honestly.
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04-10-2014, 02:08 PM
Ok. Guess I'll get the Wii U with Mario and Luigi.
Windows 10 x64 , Asus Maximus VI Hero LGA 1150 Z87,
Intel Core i7 4770K OC @ 4.0ghz with Noctua NH-D14 EVGA GeForce GTX 780 Ti Classified, Corsair Vengeance Pro 16GB DDR3 1866MHz, Samsung 840 EVO SSD 120GB, NZXT Phantom 410 (Gunmetal) ATX Mid Tower 04-10-2014, 09:23 PM
Dunno, I personally prefer the graphics in TWW HD. I like both, but I think the HD version looks better overall. Not even including the fact that the UI scales terribly on Dolphin.
04-10-2014, 11:40 PM
I had very few problems with the bloom, and the functional improvements to the game (Swift Sail, less Triforce fishing, rope swinging improvements, getting Nintendo Gallery-worthy photos from Miiverse, other Picto Box/Gallery improvements) made it less grindy and more fun to play. I never really tried to do the whole Gallery on the GameCube version, but on HD I'm one figurine/heart piece away from 100%ing the game.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq <+JMC47> no dude, you're just holding the postcard upside down ---------------------------------------- <@Lioncash> pauldachz in charge of shitposting :^) 04-11-2014, 06:16 AM
1) IR to 12x.
2) Use OGl and custom shaders. 3) Replace the GUI textures. 4) Use AR codes to reprogram the rest of the game to match HD. 5) ??? 6) Profit.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 04-11-2014, 10:43 AM
I checked your posted specs, and it's probably because you only have 8 rams.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT
I didn't run out of ram lol. Or maybe i did run out of vram, idk.
04-11-2014, 11:44 AM
(This post was last modified: 04-11-2014, 01:04 PM by kinkinkijkin.)
[tangent]I find running out of VRAM to be interesting, really. I've noted multiple renderers which just completely crash (bethsoft's current engine, that poor engine that firefall is based on that was originally an amazing-looking graphical experiment which had been hailed as the next great thing in video game graphics, but was actually just a lot of shaders piled onto really creatively-optimized meshes), instead of thrashing or offloading to system RAM.[/buttance]
I don't think you need 12xIR unless you have a 720p screen. For those of us with 1080p or better, you'd need at least 16xIR, but probably more. EDIT: more random, software is always 100% accurate.* * = I'm sure that if those were my real voltages, my computer wouldn't actually turn on.
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body
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