With the 1.09 patch, Horizon Zero Dawn's biggest bugs are all fixed, and I've picked up the game again! And wow, they fixed -so many bugs-. There are still a few, but no big ones. Like, Frame pacing is correct now, HDR is working correctly, grass reacts to aloy, all animations are 60fps, the weird jumps after a camera cut are fixed, shader compilation is now live rather than all at the start, a bazillion crashes are fixed, just, wow, this game is tremendously better than it was when it first released on PC! I'm very glad I waited to play it.
Now that I'm playing it again, I'm changing things up and playing it on Very Hard. And much to my surprise, it's designed SUPER well. "Hard" in video games so commonly means "bullet sponges" (ugh), the game being an ass toward the player, or even taking away or making extremely difficult basic functionality like saving. All if those suck. But this game does hard difficulty really well. It boosts armour of the enemies, and cranks their damage to you WAAAY up, aand yet, I can still OHKO many enemies by hitting their weak points, and stuns and other effects work the same way. Due to their tough armour and NASTY damage, it pushes me to fully utilize the extents of the mechanics. Like, if I dodge a Sawtooth and pop it a few times and repeat, it's going to take forever, and two hits from he Sawtooth is all it takes to kill me! So just dancing around and popping it is no longer a good strategy. Instead, I need to take out its armor, then freeze it, and stun it, and pop its blaze canister, on and no. It makes the really awesome mechanics it has useful. And it feels sooooo great to play. It mates very well with the steam controller, which lets me do very precise aiming without aim assist while playing on our HDR TV. Very nice!
So yeaa, Very Hard, native 4k, max settings on everything, HDR on our Q9FN, and mouse control without aim assist on my steam controller. I'm adoring this playthrough! It's still a great game, but now even better than it was back on our PS4 Pro!
Now that I'm playing it again, I'm changing things up and playing it on Very Hard. And much to my surprise, it's designed SUPER well. "Hard" in video games so commonly means "bullet sponges" (ugh), the game being an ass toward the player, or even taking away or making extremely difficult basic functionality like saving. All if those suck. But this game does hard difficulty really well. It boosts armour of the enemies, and cranks their damage to you WAAAY up, aand yet, I can still OHKO many enemies by hitting their weak points, and stuns and other effects work the same way. Due to their tough armour and NASTY damage, it pushes me to fully utilize the extents of the mechanics. Like, if I dodge a Sawtooth and pop it a few times and repeat, it's going to take forever, and two hits from he Sawtooth is all it takes to kill me! So just dancing around and popping it is no longer a good strategy. Instead, I need to take out its armor, then freeze it, and stun it, and pop its blaze canister, on and no. It makes the really awesome mechanics it has useful. And it feels sooooo great to play. It mates very well with the steam controller, which lets me do very precise aiming without aim assist while playing on our HDR TV. Very nice!
So yeaa, Very Hard, native 4k, max settings on everything, HDR on our Q9FN, and mouse control without aim assist on my steam controller. I'm adoring this playthrough! It's still a great game, but now even better than it was back on our PS4 Pro!
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
Windows 10 x64 | Core i9-9900k | NVIDIA GeForce RTX 3090 EVGA FTW3 Ultra| 32GB DDR4-3000 | Asus Xonar Essence STX on Logitech Z-2300 | Logitech G903 Hero
MacBook Pro 13in mid-2018 with Touch Bar | macOS 10.15 | Core i7-8559U @ 4.5ghz | Intel Iris Plus Graphics 655 | 16GB 2133MHz LPDDR3