110% disagree
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01-23-2020, 03:09 PM
With older games there's always the nostalgia or emotional aspect for the people who played the games when they were new. If the game was a good game for the time that it was released in, but just that and not a good game in general, people experienced it positively, and those emotions come back when thinking about the game. I also see something similar for the life situation someone was in, when experiencing the game for the 1st time. If school was annoying, and gaming was your only hobby, you had few friends and stuff like that, then even an objectively bad game could have meant a lot to you.
I think this is what's happening with Uncharted, i don't like it either. Haven't tried the 2nd one yet, but meh, don't feel like doing so anytime soon. It's like the Last of Us, just that it's only fighting boring humans, the combat is annoying, and there's no crafting/leveling. The levels are still 100% linear, and you get no choices whatsoever, which makes the Last of Us just a good or maybe very good game in my eyes, but not a great one. I hope the Last of Us 2 is going to be more open. 01-23-2020, 03:22 PM
Interestingly enough, nostalgia has nothing to do with my opinion. I actually ignored every Uncharted game until recently, when I got the PS4 collection just like Maylmilae. UC4 came with my PS4, and I didn't touch it (until I finished the first 3 games however). I never saw why anyone liked the games until I started playing them myself.
(01-23-2020, 01:14 PM)MayImilae Wrote: So Uncharted is nothing like Tomb Raider at all, so those people that said they were alike are just wrong, honestly. I think people meant that it's alike to the Tomb Raider rebooted series since 2013 (Tomb Raider, Rise of the Tomb Raider, Shadow of the Tomb Raider). The rebooted Tomb Raider series is definitely something different than it used to be. Uncharted obviously "inspired" Tomb Raider to be rebooted. Why? Don't ask me. People buy it enough for Crystal Dynamics to find it interestingly enough to just make Uncharted clones out of it. Tomb Raider (2013) was pretty ok, but the rest that followed quickly devolved in picking up the unnecessary trinkets and dood-adds all the time, just to grind xp, which you're gonna need to unlock skills. And if that's not enough you are going to need to pause constantly to pick up crafting materials, because crafting weapons and such, ya know. Artificial padding, that's gotta be the most exciting part of a game. Have fun with that. Where would they have gotten that idea from huh? There are far too many Uncharted inspired games out there.... Ugh... Please no more. The Last Of Us probably has to be the most overrated game of all time. 01-24-2020, 01:49 AM
01-24-2020, 05:16 AM
01-24-2020, 07:12 AM
I've heard (in a sixty-second segment in a Dunkey video about game remasters and remakes) that there are awful and good versions of the same Uncharted game, and the subset of the wall of text that I bothered reading seemed to match up with Dunkey's description of the bad versions. It could just be that May played one of the bad versions, and was recommended the series by people who've only played the good versions.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT mimimi Wrote:If the game was a good game for the time that it was released in I think that the "good game for the time" handwave should only be used when no one has done that thing better already. Like, if a game makes a thing that is completely new or if a game borrows something completely new thing just after it comes out, I can't fault it for being "bad" compared to games that have used the cumulative lessons from a bunch of games who have made that thing more refined since then. Like, Goldeneye. If you pretend that it was released yesterday, then it's a pretty terrible game! I already talked about it's AI above, but aiming is also bad (though it actually had dual analog, but needing two controllers! very forward thinking that), story is shallow, etc etc. And of course, it looks baaaad. But it wasn't made yesterday, it was their first 3D game on one of the first 3D consoles and it was the first of a new genre. I can overlook its faults, it was a good game for its time. But when the lessons are already learned and the answers are just out there, I can't excuse a dev for not using them, especially if that thing is a core of their game. Like Uncharted. The majority of its play time is combat, and lots of games before it did its style of combat way better years and years before it was developed. It doesn't matter that it's a PS3 game or 13 years old, even relative to that timeframe, it should have done a better job with its combat. The only time I'm fine handwaving away a game not doing X thing as well as games that came before is when it isn't a focus of the game. Like, if it's a story focused game and the player is only going to spend like 10% of their play time doing combat, I can excuse a mediocre combat system that does things worse than games before it. Even like, 25% of playtime. I get it, devs only have so much energy and money and have to invest where it matters most. But Uncharted 1 is, by playtime, 90% combat. It is the majority of the experience that is playing Uncharted, so that's where they should have invested their time. That *has* to be good. Yet it's terrible. That's what makes it a bad game. Admentus Wrote:I think people meant that it's alike to the Tomb Raider rebooted series since 2013 ... I don't agree with that at all, from what I've seen. After all, I really like the 2013 Tomb Raider! The reboot borrowed from Uncharted, absolutely, but it also borrowed from lots of other things from other games. All combined, I think it's still more Tomb Raider (at least, Crystal Dynamics Tomb Raider) than Uncharted. But if we're going to compare the two games specifically... Tomb Raider 2013 has better combat, like, WAY better combat with more enemy variety, smarter enemies, and more interesting weapons (that you can customize!) and much more environmental/platformy interaction with said combat. It also has -way less combat-, with a much more even division between combat, platforming, puzzles, and exploration. 2013 is a low point for Tomb Raider in platforming and puzzles, Rise and *especially* Shadow really improved on those aspects, but even at its worse it's better than Uncharted 1 and 2. Also I've said this before but, I adored Shadow of the Tomb Raider. Sure the story was the worst since the reboot, but, the gameplay opened way up, and it just works so well. I had so much fun in that game! AnyOldName3 Wrote:It could just be that May played one of the bad versions So I googled what you were talking about, and Dunkey specifically says that the Nathan Drake collection is a solid port, especially for Uncharted 1 and 2 which I've played. And I definitely can agree with that, Bluepoint did a fantastic job on the port: it's a solid 1080p60 throughout on my PS4 Pro, and the menus and saving systems all work great! Spoiler: AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
01-27-2020, 12:05 AM
Regarding Goldeneye, and again back to Dunkey, in the same video he went over various iterations of remake and port, basically coming to the eventual conclusion that if you use a probably illegal fanmade mod that gives it keyboard and mouse support, it still holds up pretty well. That means it was only the controls limiting its greatness to product-of-its-time. Newer games of the same genre have had much better controls at launch and have still been mediocre or bad. Sometimes it's possible to get nearly everything right-first-time. Halo 1 came out basically two decades ago, only a few years after Goldeneye, and its combat has barely changed in any of the sequels or remasters because it worked so well from the start.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 01-27-2020, 06:29 PM
I must admit myself I don't expect much of the AI in FPS or TPS. They are often dumbly shooting in your general direction unless the game consider they lost you. Now the fact that they always know where you are is really dumb yeah, like they didn't want you to do it the sneaky way...
But that the first time I see such a drastic critic of Uncharted, wow... X) MSI Desktop: Intel Core i7-9700K 3.6 GHz/4.7 GHz, 32 Go DDR4, NVidia GeForce RTX 2080, 512 Go SSD + 2 To HDD, Windows 10 Professional x64 Insider Preview (Slow Ring)... and of course latest Dolphin x64 development build! |
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