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Happy holidays everyone!
have my xmas card of this year now if youll excuse me, i have my birthday to celibrate 01-05-2019, 10:26 PM
(This post was last modified: 01-05-2019, 10:26 PM by Der Siebte Schatten.)
RIP SilvaGunner's YouTube channel, deleted for copyright violations. More than 8900 high quality VGM videos gone...
MSI Desktop: Intel Core i7-9700K 3.6 GHz/4.7 GHz, 32 Go DDR4, NVidia GeForce RTX 2080, 512 Go SSD + 2 To HDD, Windows 10 Professional x64 Insider Preview (Slow Ring)... and of course latest Dolphin x64 development build! 01-06-2019, 01:02 AM
(01-05-2019, 10:26 PM)Der Siebte Schatten Wrote: RIP SilvaGunner's YouTube channel, deleted for copyright violations. More than 8900 high quality VGM videos gone... Those copyright strikes sure are overpowered... Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
01-06-2019, 10:44 AM
Your video is going viral just as Sony's new overmarketed band of the week releases a new music video? Copyright strike! It gets you off the trending videos page and by the time you've disputed it, the music video has millions of views and people have heard of the song and are more likely to buy it/listen on a streaming service/buy concert tickets/buy a CD and stick it in their computer so it can be hit by a rootkit (Sony Music really are ruthless with extracting money from people).
A reasonable copyright-strike-nerfer would be to penalise false strikes (e.g. a fine, a timed or permanent ben from issuing further strikes), but someone I was discussing this on Reddit with told me that for small-time content creators, it can be difficult to keep track of everything they've made and so it's better for them to be able to strike first and check later (although they were also arguing that it was completely unreasonable for people to keep a list of everything they'd made worthy of stealing so they could double check before claiming someone else's work, so I'm not sure that they weren't a troll or a shill).
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT
I finished Forgotton Anne! Good game, though not great, but it really fell apart toward the end. The ending was a "choose bad or worse" kind of ending that I don't care for. Like, it was trying to be emotional and I get that, but it forced and unearned. In the end, I didn't make either of the bad choices and I just hit the home button and quit the game. But despite the bitter taste in my mouth from the bad ending, it was an enjoyable experience for most of it? The graphics were great, the animation was excellent, the Switch port was solid, it had some neat (though easy) puzzles, and the platforming was hella chunky but not really relied upon. But, after experiencing that ending, I can't recommend it.
I'll have some more details in the spoiler below. Spoiler: AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
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01-08-2019, 11:39 AM
A lot of those criticisms could also be pointed at Life is Strange, and that's generally regarded as very well done. I've not played Forgotten Anne (or heard of it at all until right now), so I don't know how different the execution was. I'd be inclined to assume most attempts to do it well would end up being wholly unsatisfying and just piss people off, but I think Life is Strange's ending was the right choice.
Spoiler:
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT
Well, I thought Life in Strange's ending was bad too. It was extremely forced to push a sacrificial ending on a "maybe" and just, no. Hated that! It was better throughout the game though, imo.
As for meaninglessness as a valid strategy, you can't just have choices and then have them turn out to be nothing. That's not commentary, that's just bad storytelling. To make a game with meaninglessness as a theme, you need to have it throughout, and actually comment on it and use it! I guess I'd use MGS2 as a decent example of this. Though I didn't enjoy that game at all (that's complicated), it's a good example of a game that uses meaninglessness as a theme. AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
01-08-2019, 04:54 PM
Well, not exactly a game but while we're on this "story with choices => bad endings" subject, did anyone here happen to have watched the interactive Black Mirror Bandersnatch episode/movie from Netflix? Got to it mostly to see how that interactivity worked but when I noticed there was I replaying it a lot of times with different choices to see how they would affect the story progression and outcome. After I got every possible ending (at least accordingly to some flowcharts floating around the internet) I felt that all of them were somewhat unsatisfying too...
Spoiler:
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ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 01-08-2019, 05:01 PM
Kinda reminds me of all the talk regarding that recent "Choose Your Own Adventure" show on Netflix or whatever, Bandersnatch iirc. Same sort of complaints on the "always bad" ending, though to be fair, some people have pointed out a bit obvious given the beginning. I didn't watch/"play" it (no Netflix for me), but the "choices are meaningless" idea as a storytelling device was frequently critiqued, from what I've read.
Also, reminds me very much of the optional quests in Bravely Second. You were always forced to make a binary choice between two problems, and in the original Japanese one, they both lead to outcomes that were pretty depressing based on the dialog and scenario (neither choice right, both were "wrong"). People hated it so much, they changed it in the international releases so that both were acceptable (neither was completely right, but none was "wrong"). |
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