That's the best processor you can possibly put in that board since the socket was discontinued along with first gen Core processors. That was a bad mo-fo processor at the time. Unfortunately the i5-4670K trashes that thing at Dolphin workload. Perhaps not for very multi-threaded work. Board + CPU would be about $350 for a 4670K + Z87 mobo.
Random Crashes...
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12-19-2013, 03:05 PM
Coming from an i7 930 myself, I'd say the i5 4670k is totally worth it. 100+FPS in Mario Galaxy with LLE sound emulation is amazing
12-21-2013, 05:01 AM
(This post was last modified: 12-21-2013, 05:05 AM by Apache Thunder.)
Well darn. Didn't know they discontinued the socket. lolz
If I ever replace the motherboard. I know what to get now. Thanks. Found these two based on what you suggested: Motherboard: http://www.asus.com/us/Motherboards/Z87A/ CPU: http://www.newegg.com/Product/Product.as...6819116899 The price isn't as high as I would have expected. I might actually be able to afford upgrading to these someday. Though I'd have to buy a fourth stick of ram since the i5 mobo's I've seen are set up in a dual channel configuration while my current mobo is a tri-channel configuration. 01-09-2014, 08:03 AM
Ok some bad news. Didn't get the new video card for Christmas. So for now stuck with my current one. So I've experimented to see how Dolphin runs in my alternate operating systems. I have Win7 x64 on my SSD, then a second much older copy running on a different partition. This one I hadn't booted up in ages. So I boot that up (same version of Win7 as my primary OS on SSD) get it up to date with drivers and windows updates and Dolphin still freezes/crashes on that OS.
So I went a step further and installed Windows XP x64 on my 300GB drive get that up to date and tried an older version of Dolphin on that. (since current versions past 2.0 stopped supporting XP I believe). The very same version that still freezes randomly for me on my primary OS. And....it runs perfectly fine. I got through an entire cup race in Mario Kart Double Dash without a single freeze or crash. Yet using the SAME version of Dolphin on my current Win7 x64 OS will result in random freezing (In 3.0+ versions it will crash after the freeze, where as the old version will freeze and I can wait a few seconds, exit fullscreen and go back to get back into the game, but sometimes it will freeze and stay like that). So if the hardware is defective somewhere in my video card, then why would Dolphin run perfectly fine in WinXP x64? 01-09-2014, 08:19 AM
(01-09-2014, 08:03 AM)Apache Thunder Wrote: Ok some bad news. Didn't get the new video card for Christmas. So for now stuck with my current one. So I've experimented to see how Dolphin runs in my alternate operating systems. I have Win7 x64 on my SSD, then a second much older copy running on a different partition. This one I hadn't booted up in ages. So I boot that up (same version of Win7 as my primary OS on SSD) get it up to date with drivers and windows updates and Dolphin still freezes/crashes on that OS.Windows XP 64 or Windows XP 32? WinXP 64 was never supported by Dolphin. Also, WinXP support dropped after 4.0 stable, not after 2.0. Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
01-09-2014, 08:22 AM
Sorry, I had not seen this post earlier. It is not caused by your hardware or your operating system (as you found out). It is a bug in Dolphin. Specifically, you are hitting issue 6923 . Star the issue for updates on when it might be fixed. My recommendation for you is to give OpenGL another try in the meantime. It is starting to perform as well as the D3D backend.
01-09-2014, 09:24 AM
I had tried running a 2.0 build on XP x64 got got a missing dynamic link in Kernel32.dll error. I googled that and it mentioned that it was because the official builds had included a few features not available in XP. I think custom builds could be compiled that worked in XP, but I hadn't found any of those. So I used a realy old build. I wasn't aware that 3.0-4.0 still ran in XP?
01-09-2014, 09:28 AM
(01-09-2014, 09:24 AM)Apache Thunder Wrote: I had tried running a 2.0 build on XP x64 got got a missing dynamic link in Kernel32.dll error. I googled that and it mentioned that it was because the official builds had included a few features not available in XP. I think custom builds could be compiled that worked in XP, but I hadn't found any of those. So I used a realy old build. I wasn't aware that 3.0-4.0 still ran in XP? They do. But after 4.0, XP 32 support was killed so don´t even bother to download dev builds with that OS. Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
02-14-2014, 09:30 AM
(This post was last modified: 02-14-2014, 09:33 AM by Apache Thunder.)
So finally got the EVGA Nvidia GTX 650. Got it for about $109 or so off Amazon. Had to buy it used though since sold as new it was just a hair over what I had at the time. But this one is pretty much in like new condition anyways, so it's a non issue.
Thus far Dolphin is running pretty well on it and I even got BF4 to get close to 60FPS on high settings on my monitor's native resolution (1680x1050). As for Dolphin, Mario Kart Wii lags a little in the menus and during the track intro, but seems to run much better. Mario Kart Double dash feels like it's trying to go faster but it's being held back by V-Sync. So it's pretty much smooth as butter right now. I guess the old GT 240 just doesn't get along with Dolphin. Especially the newer versions that have the DX11 backend since that card only did DX10.1 or something. This new card has proper DX11 support. Thus far very happy with this card and the crashing seems to have gone away. I'll let you know if anything changes. |
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