I'm trying to patch blocks of memory in Dolphin, much like you'd do with Riivolution memory patches on a physical Wii. However, these are rather large blocks of memory to manually type out by hand, one of them being 400 bytes long. This is why, if I'm not mistaken, Riivolution can start patching memory at a certain address and then just continue patching the bytes that follow that address. For example, if you wanted to insert the hex string "123456789ABCDEF1" starting at address 0x80000000, you'd use the following XML:
Simple, right? So my question is, does Dolphin have a feature like this where you can just tell it to start replacing memory at a certain address? I'd really love not to have to accurately type out 400 bytes of hex every time I want to test this memory patch.
Thanks!
cyndifusic
Code:
<memory offset="0x80000000" data="123456789ABCDEF1" />
Simple, right? So my question is, does Dolphin have a feature like this where you can just tell it to start replacing memory at a certain address? I'd really love not to have to accurately type out 400 bytes of hex every time I want to test this memory patch.
Thanks!
cyndifusic