(02-17-2011, 05:36 AM)shuffle2 Wrote: FWIW: Here are the correct paths to add to VC++ Directories:I can not find the file Microsoft.Cpp.x64.user
For Microsoft.Cpp.Win32.user
Executable Directories: $(DXSDK_DIR)Utilities\Bin\x86
Include Directories: $(DXSDK_DIR)Include
Library Directories: $(DXSDK_DIR)Lib\x86
For Microsoft.Cpp.x64.user
Executable Directories: $(DXSDK_DIR)Utilities\Bin\x64
Include Directories: $(DXSDK_DIR)Include
Library Directories: $(DXSDK_DIR)Lib\x64
You also should NOT have to:
Change PlatformToolset value
Launch VS2010 in a strange way
Edit the property sheet files manually
If you do those things...you're doin it rong.
Alternatively, you can create a patch
Exemple Plugin_VideoDX11 win32
Quote:Index: Source/Plugins/Plugin_VideoDX11/Plugin_VideoDX11.vcxproj
===================================================================
--- Source/Plugins/Plugin_VideoDX11/Plugin_VideoDX11.vcxproj (révision 7184)
+++ Source/Plugins/Plugin_VideoDX11/Plugin_VideoDX11.vcxproj (copie de travail)
@@ -112,7 +112,11 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
+ <IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
+ <LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
+ </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" />