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r7 260x vs GT 650m
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r7 260x vs GT 650m
03-19-2014, 04:00 AM
#2
MarkieG84
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Update:

I tried the latest 4.0-1234 build with my r7 260x, and performance is increased a bit in both open gl and directx, but now there are glitches in the opening scene of Skyward Sword. There is a square of orange tint covering the bottom left corner of the screen in both backends, and in open gl the clouds have crazy orange artifacts all over them. I have only noticed it during the cloud scene. Anyways looks like things are being done for performance. I hope the devs can work it out cause I would really like to be able to play this game with 3x ir with 4x aa on this video card. At least in 4.0.2 I can get away with 2x ir 2x aa with no glitches in open gl. That really is amazing, just would love it even more with better optimization.

Later on I'm going to test the new build on the Macbook.
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r7 260x vs GT 650m - MarkieG84 - 03-19-2014, 01:58 AM
RE: r7 260x vs GT 650m - MarkieG84 - 03-19-2014, 04:00 AM
RE: r7 260x vs GT 650m - Anti-Ultimate - 03-19-2014, 04:10 AM
RE: r7 260x vs GT 650m - MarkieG84 - 03-19-2014, 04:25 AM

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