• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 ... 68 69 70 71 72 ... 116 Next »

r5755 - OS X [x86+x64] Dolphin Builds
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 6 Vote(s) - 4.17 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
r5755 - OS X [x86+x64] Dolphin Builds
06-19-2010, 12:58 PM
#1
chandel
Unregistered
 
I would like to offer you all free OS X builds.

I'll compile 64 bit versions of most Dolphin Revisions for OS X and post them here for you guys. Wink

As a token of good faith, here are the first builds: (updated for new builds. Universal binaries now!)
http://www.megaupload.com/?d=XI0617S0 - Dolphin-r5755 + wxWidgets
http://www.megaupload.com/?d=0OP4FHE8 - Dolphin-r5755
http://www.megaupload.com/?d=Q61J4LB4 - Dolphin-r5753 + wxWidgets bundle
http://www.megaupload.com/?d=G4VBGJE2 - Dolphin-r5753
http://www.megaupload.com/?d=HYSZTBX2 - Dolphin-r5751 + wxWidgets bundle
http://www.megaupload.com/?d=0WP12AZX - Dolphin-r5751
http://www.megaupload.com/?d=3FXFKA50 - Dolphin-r5748 + wxWidgets bundle
http://www.megaupload.com/?d=O6UKZAY6 - Dolphin-r5748
http://www.megaupload.com/?d=5J018VXE - wxWidgets 2.9 r63470
http://www.megaupload.com/?d=MWRMZNC7 - Dolphin-r5618 (old stable benchmark)

The best part (naturally) is I've compiled a working wxWidgets and posted it with the rest, so Mac users don't have to compile Anything. Smile

The files are compressed with the power of 7zip; don't hesitate to tell me if there's anything wrong with them.

Updates:
Zero bugs! For the GCPad plugin message, just click cancel.
And wxWidgets is changed to r63740. That means throw out your builds if they're not listed here!

If the latest package doesn't work for you, try the r5618 stability benchmark. I've confirmed that it works quite well.
Reply
06-19-2010, 03:33 PM
#2
Casemon
Unregistered
 
Wicked! Was reluctant to install everything to build myself.

Thanks for putting this together!

Probably not the forum bugs, but noticed 5737M crashes if clicking Config on either the Graphics or DSP plugins. 5618 doesn't do this.

Also NSMB ran very slow on my 1yr old Mac; not sure why Sad
Reply
06-20-2010, 05:00 AM
#3
meeker
Unregistered
 
awesome. for some reason i havent been able to compile recently, but this works great! Please keep it up!
Reply
06-20-2010, 05:26 PM
#4
chandel
Unregistered
 
Updated!

Graphics/DSP plugin problem is now solved! Turns out it was a problem with wxWidgets, so I changed the compile to a more stable version. It's working perfectly now

Oh and if you get an error when opening the GCPad plugin, just hit cancel and it'll go away and keep working Wink
Reply
06-21-2010, 08:12 AM
#5
bugmenot Offline
Banned
Posts: 128
Threads: 16
Joined: Oct 2009
One hell of a first post!

I have no idea how to compile. thank u please keep it up!
Find
Reply
06-28-2010, 02:16 AM
#6
Green44
Unregistered
 
Rainbow 
This looks amazing. I'm extremely new to anything technical on my Mac.
I've been trying to get Zerowii to work then Shark and now I was referred to building it myself and found this post.

The only thing I'm having trouble with is the wxWidgets part I'm going thru the Readme and I cant get this command to work "sudo cp -r REPLACE_WITH_PATH_2_WXW/lib /usr/local/lib"

It says the file does not exist so i try the other command " sudo mkdir /usr/local/lib " and it says I created the file, but still does not work with the first command.

Any ideas?
Reply
06-29-2010, 10:31 PM (This post was last modified: 06-29-2010, 11:00 PM by ceigered.)
#7
ceigered Offline
Apparently a Member
***
Posts: 56
Threads: 1
Joined: Oct 2009
Banzai! (as in "whoohoo! Ten thousand years to you my dear sir!", not "QUICK MEN CHARGE AT HIM!") Nice job mate!

Now for me to figure out how this installs without blowing my computer up B-) I've got a feeling I'm doing something wrong with the wxWidgets 2.9, because I installed it as per the instructions, but Dolphin 5755 still doesn't load.... Mmm...

EDIT: I've been doing
sudo cp -r /PLACE_WHERE_WXW_IS/lib /usr/local/lib
and that's copied the lib folder into the other lib folder, maybe I should be doing
sudo cp -r /PLACE_WHERE_WXW_IS/lib/ /usr/local/lib
?

EDIT 2: Yep, that fixed it...
My computational device: Mac Mini, early 2009.
Intel Core 2 Duo 2.0GHz
1GB RAM
NVIDIA GeForce 9400 128MB
Dell screen that blanks out white 50% of the time when most inconvenient. The dell blanked its last blank...
Find
Reply
07-19-2010, 05:03 AM (This post was last modified: 07-19-2010, 06:05 AM by da_petcu21.)
#8
da_petcu21 Offline
Member
***
Posts: 62
Threads: 1
Joined: Jun 2009
I was searching for ages for a stable version of wxWidgets. Thanks a lot!

But still, the OpenGL plugin config still doesn't work...
it crashes at wxWindow:Big GrinoGetPosition
EDIT: after a bit of fiddling it looks like the wxDialog::Center() call screws it (witch probably calls DoGetPosition internally) when the window doesn't completely fit the screen... I'll fix it into the SVN

The HLE one works...
Hackintosh | Intel Core 2 Duo E8400@3.0Ghz | 4GB DDR3@1600 Kingston | Nvidia 8600GT 512MB | OS X 10.6 & Win7 x64 & Ubuntu 9.10 x64
MacBook Pro | Intel C2D @ 2.53Ghz | 4GB DDR3 | Nvidia 9400M 256MB shared | OS X 10.6 & Win7 x64
Find
Reply
07-23-2010, 02:55 AM
#9
Gordon8452
Unregistered
 
Any chance we could get a newer build since the issue with the opengl config dialog has been fixed? Maybe even with an updated wxwdigets 2.9.1 that was released?
Reply
07-24-2010, 08:03 PM
#10
fetto Offline
Junior Member
**
Posts: 8
Threads: 0
Joined: Mar 2009
When starting a game Dolphin crashes, any solutions?

OS: Snow Leopard
Version: 5755 (2.0)
Code Type: X86-64 (Native)

Thread 9 Crashed:
0 libSystem.B.dylib 0x00007fff871ac5e0 strlen + 16
1 com.dolphin-emu.dolphin 0x00000001001c19b0 ciface::OSX::Keyboard::Keyboard(__IOHIDDevice*) + 192
2 com.dolphin-emu.dolphin 0x00000001001c0f1d ciface::OSX:Big GrineviceMatching_callback(void*, int, void*, __IOHIDDevice*) + 93
3 com.apple.framework.IOKit 0x00007fff874e39e4 __IOHIDManagerDeviceApplier + 169
4 com.apple.CoreFoundation 0x00007fff879b00d2 __CFSetApplyFunction_block_invoke_1 + 18
5 com.apple.CoreFoundation 0x00007fff879a4715 CFBasicHashApply + 213
6 com.apple.CoreFoundation 0x00007fff879b008f CFSetApplyFunction + 191
7 com.apple.framework.IOKit 0x00007fff874e41d2 __IOHIDManagerInitialEnumCallback + 60
8 com.apple.CoreFoundation 0x00007fff879c6f21 __CFRunLoopDoSources0 + 1361
9 com.apple.CoreFoundation 0x00007fff879c5119 __CFRunLoopRun + 873
10 com.apple.CoreFoundation 0x00007fff879c48df CFRunLoopRunSpecific + 575
11 com.dolphin-emu.dolphin 0x00000001001c0e41 ciface::OSX::Init(std::vector<ControllerInterface:Big Grinevice*, std::allocator<ControllerInterface:Big Grinevice*> >&) + 673
12 com.dolphin-emu.dolphin 0x00000001001bb972 ControllerInterface::Init() + 34
13 com.dolphin-emu.dolphin 0x000000010011ca44 GCPad_Init(void*) + 324
14 com.dolphin-emu.dolphin 0x00000001000f4a17 Core::EmuThread(void*) + 1175
15 libSystem.B.dylib 0x00007fff871e28b6 _pthread_start + 331
16 libSystem.B.dylib 0x00007fff871e2769 thread_start + 13

Thread 9 crashed with X86 Thread State (64-bit):
rax: 0x00000000ffffffff rbx: 0x0000000000000000 rcx: 0x0000000000000000 rdx: 0x0000000000000000
rdi: 0x0000000000000000 rsi: 0x00007fff84283c28 rbp: 0x0000000105a33b50 rsp: 0x0000000120cbcde8
r8: 0x000000000000bf1f r9: 0x0000000000000000 r10: 0x0000000000000040 r11: 0x0000000000000206
r12: 0x0000000105a33b18 r13: 0x0000000105a5e7a0 r14: 0x0000000120cbd050 r15: 0x0000000105a33b10
rip: 0x00007fff871ac5e0 rfl: 0x0000000000010286 cr2: 0x0000000000000000
Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode