I've been hearing a lot of good things about Vulkan and wanted to give it a try but I noticed it wasn't an option from the dropdown menu for me. I went to Nvidia's website to install the drivers but nothing changed in Dolphin after I did. Is there something else I need to do to enable Vulkan in Dolphin? Also, am I likely to notice a performance improvement over DX12? Thanks!
Questions regarding Vulkan backend
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12-01-2017, 05:50 PM
(12-01-2017, 01:40 PM)AMTAP Wrote: I've been hearing a lot of good things about Vulkan and wanted to give it a try but I noticed it wasn't an option from the dropdown menu for me. I went to Nvidia's website to install the drivers but nothing changed in Dolphin after I did. Is there something else I need to do to enable Vulkan in Dolphin? Also, am I likely to notice a performance improvement over DX12? Thanks! 1. Install the latest drivers for your GPU from here (2017-12-01): https://us.download.nvidia.com/Windows/3...l-whql.exe 2. Install the latest Vulkan SDK from here (2017-12-01): https://vulkan.lunarg.com/sdk/home#sdk/d...taller.exe 3. Install the latest Dolphin dev-build from here (2017-12-01): https://dl.dolphin-emu.org/builds/dolphi...970-x64.7z Restart your computer and see if it is there. But for the nicest performance if you aren't running extreme high IR you should select Hybrid Ubershaders and D3D11.
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12-01-2017, 07:29 PM
Just a slight correction here - you shouldn't need the SDK installed, unless you want to enable the validation layers. The NVIDIA driver installs the loader/runtime, which is all you need, plus a dev build which has the feature, of course.
12-02-2017, 12:14 AM
That's the theory, but some people have had it missing from Dolphin despite having the 'right' things installed, but installing the SDK made it work.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 12-02-2017, 12:26 AM
I actually didn't need the SDK all I needed was a recent dev version. Thanks but any idea why it's not in the stable version yet? Is it still buggy?
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