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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Questions about OpenGL & frameskip
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Questions about OpenGL & frameskip
03-12-2011, 01:34 AM (This post was last modified: 03-12-2011, 01:34 AM by CRAZY_PALADIN.)
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CRAZY_PALADIN Offline
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Posts: 8
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Joined: Sep 2010
So I've been playing with dolphins for a while, and there's 2 problems always confusing me.
1. OpenGL plugin doesn't work in many builds.
When I choose to use OpenGL plugin and start a game, dolphin simply freezes. There's no error message, and eventually after I kill the process, there's no exceptioninfo.txt either.
This happens to EVERY build from dolphin-emu.org and EmuCR site. But for some reason, Lectrode's builds (with SSE4.1 Optimizations for x86) always work well.
I tried to update the DotNet thing and the video card driver, and I'm pretty sure my card (even it sucks) has full OpenGL support.

2.Frameskip doesn't work.
From my understanding, the whole point of frame skipping is to archive full speed at the cost of smoothness. But when I set frameskip to 1, it simply cuts my fps in HALF, but the game is still in slow motion.
For example, Soul Calibur 2(PAL) runs only like 35, and the game speed is only 70%. When I set it to 1, the game runs at like 18, but the speed is still 70%, and it's slow. Same thing happen to other game like Kirby's Epic Yarn. I don't know what goes wrong...

So can anyone help me ?
My laptop(is crap):
T6500 @ 2.1GHz(no OC)
2GB Ram
G 105M DDR 2 512M
Windows XP Sp3 32bit + Ubuntu 10.04LTS 32bit
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Messages In This Thread
Questions about OpenGL & frameskip - CRAZY_PALADIN - 03-12-2011, 01:34 AM
RE: Questions about OpenGL & frameskip - CRAZY_PALADIN - 03-15-2011, 04:52 PM
RE: Questions about OpenGL & frameskip - Squall Leonhart - 03-15-2011, 05:02 PM
RE: Questions about OpenGL & frameskip - parasite64 - 03-15-2011, 05:26 PM

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