I guess these questions are mostly directed to the devs, but anyway:
- I've read either here or on the googlecode pages that in 32-bit builds, LLE JIT falls back heavily to the LLE interpreter, presumably causing performance loss. Supposedly this had to do with several of the emulated DSP registers being 40-bits wide (which obviously does not fit into a 32-bit x86 register). However, I've tried both 32-bit and 64-bit builds of the same SVN rev from the same compiler (mamario) and performance has been the same. Is this to be expected?
- Using LLE, every game has noticeable audio lag, about 1/2 second or so. Is this some kind of buffer depth issue or something? Can this be fixed/worked around?
- For recent dolphin revs, DSPLLE on thread better to be ON or OFF? Assuming i5 dual core CPU.
- I've read either here or on the googlecode pages that in 32-bit builds, LLE JIT falls back heavily to the LLE interpreter, presumably causing performance loss. Supposedly this had to do with several of the emulated DSP registers being 40-bits wide (which obviously does not fit into a 32-bit x86 register). However, I've tried both 32-bit and 64-bit builds of the same SVN rev from the same compiler (mamario) and performance has been the same. Is this to be expected?
- Using LLE, every game has noticeable audio lag, about 1/2 second or so. Is this some kind of buffer depth issue or something? Can this be fixed/worked around?
- For recent dolphin revs, DSPLLE on thread better to be ON or OFF? Assuming i5 dual core CPU.