Hi,
I heard that Dolphin has a quite robust netplay implementation. I'm curious about how is it implemented? A lot of other console emulators (including Retroarch) have problems with state desync but seems like Dolphin doesn't (asides from rom & emu version mismatch)?
How does it cope with network input delay/loss, out of order arrivals for example? If the simple solution is just resending and making sure the order of input is correct, then isn't it make the delay even worse?
I heard that Dolphin has a quite robust netplay implementation. I'm curious about how is it implemented? A lot of other console emulators (including Retroarch) have problems with state desync but seems like Dolphin doesn't (asides from rom & emu version mismatch)?
How does it cope with network input delay/loss, out of order arrivals for example? If the simple solution is just resending and making sure the order of input is correct, then isn't it make the delay even worse?