No, my intentions are to export the whole geometry that is displayed to a file, and to export the textures being applied to that geometry as well, I don't intend to decode model files at all.
I can later use an editor to delete the polygons i don't use anyways, although, it is probable that exporting 3d stuff this way, some of the parts of a specific model that are not seen, won't be exported (but a couple of exports on a paused game using free look will fix that).
I don't have the necessary skills to do that, but if it is possible, it would be a good point for me to start messing with Dolphin and learn something out of it.
I can later use an editor to delete the polygons i don't use anyways, although, it is probable that exporting 3d stuff this way, some of the parts of a specific model that are not seen, won't be exported (but a couple of exports on a paused game using free look will fix that).
I don't have the necessary skills to do that, but if it is possible, it would be a good point for me to start messing with Dolphin and learn something out of it.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
![[Image: bugwk7.gif]](http://img503.imageshack.us/img503/301/bugwk7.gif)
