Now, 6 months after XFB was implemented and other fixes applied, is vulkan accurate as Direct3d 11 or OpenGL?

No More Heroes work much better than both D3D11 and OpenGL, graphics and sound seem exactly the same. same goes for Zelda Skyward sword and even Viewtiful Joe (Uses Real XFB) works just as the other backends.

Are there any knowns bugs specific to vulkan in the No More Heroes games, Zelda Twilight Princess or Zelda Skyward Sword? Even though they seem identical to the other backends I would like to know for sure if anybody else had tested them.

Also: How Rogue Leader and Rebel Strike Work in Vulkan? Are there any vulkan specific bugs in any of them?

Thanks in advance

No More Heroes work much better than both D3D11 and OpenGL, graphics and sound seem exactly the same. same goes for Zelda Skyward sword and even Viewtiful Joe (Uses Real XFB) works just as the other backends.

Are there any knowns bugs specific to vulkan in the No More Heroes games, Zelda Twilight Princess or Zelda Skyward Sword? Even though they seem identical to the other backends I would like to know for sure if anybody else had tested them.

Also: How Rogue Leader and Rebel Strike Work in Vulkan? Are there any vulkan specific bugs in any of them?

Thanks in advance