Hello i just ordered a 1080p 144hz monitor and i'm not trying to force dolphin to run at 144hz or anything but i would like to know if i am going to have to lower the refresh rate of my monitor to play dolphin normally without jutter or enable vsync. i am fine with either one but what will be the best experience? Would getting a 120hz be better? Everything on amazon is 144hz and this monitor fits my budget since my old 2015 Asus vn289q 60hz monitor is starting to have some flickering issues because the bulb is going bad and i notticed some dead pixels. Can i run dolphin without vsync and have no screen tearing since the refresh rate is so high? it's not a gsync or freesync monitor it's just a regular 144hz monitor.
Question regarding dolphin emulator and a 144hz monitor.
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Yes, having a higher refresh rate that's out of phase will have a bad effect as well so just being arbitrairly over 60 it's not necessairly better, however the higher the refresh the lesser that effect would be, if you go super high eventually the tearing effect would be so small it would practically be non-existent because the mismatch would last a very small amount of time, at 144 hz it should be quite less than most of the infact you should not go down to 120hz, it's infact those extra 44hz that will help minimize the mismatch if you don't use VSYNC, so you might just blast through the thing with brute force.
However, 144hz isn't matching with the multipliers of 30 and 60, so that may be a hitch, but I'm not sure right now, in that case you could be better with 120hz, but not a monitor, you simply set it to 120hz mode, since any 144hz monitor can support 120hz mode. Then it would come to budget and other factors, you would have to be really sure whether or not the 44hz makes a difference before you would choose a different monitor with 120hz max, but that wouldn't be about the refresh rate then, it would be for other reasons, a 120hz monitor would probably have a bit better color/blacks/contrast for example, depends on your specific needs then. I had experienced 75hz monitor and a 144hz one for most of the time, I can tell you for a fact 144hz is quite up there and you'd have to be the most hardcore guy specifically trying to notice various annomalies and effects, at that refresh rate you should focus more on the LCD response times and other stuff like ghosting, color, black level, contrast. However while I was really hating 60hz as it always seemed way too stuttery, I wasn't that neurotic abut the stuff, even tho I read about it and experimented for my own learning interests of the tech, I wasn't primairly a FPS gamer, but RTS. But now I'm on a 75hz workstation monitor again, and I have it in 60hz mode for 10-bit color, which without WCG/HDR is kinda gimmicky. 10-04-2018, 09:24 AM
If Dolphin's running fast enough that the next frame is always ready as soon as it's needed, having a multiple of the output framerate would be best. If it's sometimes missing frames, though, having the highest refresh rate possible means you should spend less time waiting for missed frames (as if it's only a tiny bit late, you'll have to wait a whole refresh cycle before it's displayed). The solution to both scenarios is to get an adaptive refresh rate display (Freesync or G-Sync) but these cost a fairly large amount extra (for no particularly good reason), especially G-Sync ones.
If it turns out that 144 Hz is making things look weird, it's less than ten clicks to temporarily change to 120 Hz for Dolphin.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 10-04-2018, 10:09 AM
(10-04-2018, 07:21 AM)Zexaron Wrote: Yes, having a higher refresh rate that's out of phase will have a bad effect as well so just being arbitrairly over 60 it's not necessairly better, however the higher the refresh the lesser that effect would be, if you go super high eventually the tearing effect would be so small it would practically be non-existent because the mismatch would last a very small amount of time, at 144 hz it should be quite less than most of the infact you should not go down to 120hz, it's infact those extra 44hz that will help minimize the mismatch if you don't use VSYNC, so you might just blast through the thing with brute force.i'm not really a fps players either i do play a fair amount of rpg's,rts and fighting games. I actually really enjoy melee on dolphin and my monitor has a 5ms response time but i do want to try out 144hz and see how it may be. My 1080 has no problems outputting 144 on a lot of games so i just wanted to give it a shot. 190 for a 1080p ips panel at 144hz is great in my opinion. 10-04-2018, 10:11 AM
(10-04-2018, 09:24 AM)AnyOldName3 Wrote: If Dolphin's running fast enough that the next frame is always ready as soon as it's needed, having a multiple of the output framerate would be best. If it's sometimes missing frames, though, having the highest refresh rate possible means you should spend less time waiting for missed frames (as if it's only a tiny bit late, you'll have to wait a whole refresh cycle before it's displayed). The solution to both scenarios is to get an adaptive refresh rate display (Freesync or G-Sync) but these cost a fairly large amount extra (for no particularly good reason), especially G-Sync ones. i'll keep you posted because i never hear about playing emulators on 144hz. i don't even mind going back to 60hz just for dolphin for a brief time. i am able to overclock my monitor would that be even better? I just want to make sure my game runs fine that's all. i never have any performance issues in dolphin so hopefully everything would go fine. 10-04-2018, 10:16 AM
"DisplayPort Adaptive Sync, also known as VESA Adaptive Sync, is the OPTIONAL standard drafted by the Video Electronics Standards Association (VESA). In order to use this feature, the monitor must support it, the GPU must support it, and the display drivers must implement it. Currently only AMD supports it, via their branded "FreeSync".
DisplayPort Adaptive Sync is a "basic" implementation of VRR (Variable Refresh rate). Aside from being a means to adjust the display's refresh rate to be in sync with the GPU's output, it doesn't do much else, like frame doubling or adjusting the response time on the fly. G-Sync is Nvidia's implementation of VRR-based technology. Currently, monitors supporting the standard must have an Nvidia G-Sync module, which carries a hefty cost but does convey some benefits over other VRR implementations. You also must have a compatible GPU. G-Sync is a proprietary standard. FreeSync is AMD's proprietary implementation of the DisplayPort Adaptive Sync standard. Contrary to some popular misconceptions, it is neither open-source nor an open-standard. Also, FreeSync requires certification through AMD (which isn't free), and an AMD provided driver in order to operate. That makes it a proprietary and closed system. FreeSync doesn't just piggyback on top of VESA Adaptive Sync, however. It adds some important features, such as LFC (Low-Framerate Compensation), as well as support for the protocol over HDMI. In terms of overall quality and features it sits in the middle, above the open standard but below G-Sync. Differences amongst VESA Adaptive Sync, G-Sync and FreeSync: VESA Adaptive Sync, as mentioned earlier, does not do anything outside of adjust the refresh rate of the monitor to remain in sync with the GPU. And this range is affected by the quality of the scalar used. Scalars are currently provided by three companies who didn't plan for this kind of tech outside of laptop battery savings. As a result, Nvidia went in-house for their module/scalar, and the results speak for themselves. G-Sync adds higher cost and lower monitor selection. However, there's a gain for this. The G-Sync module includes a custom scalar. This custom scalar not only allows the monitor to adjust its refresh rate in sync with the GPU's output, but it also adjusts the response time compensation/overdrive on the fly based on the refresh rate to minimize ghosting/overshoot as refresh rates change. It can also double frames when the framerate dips below the minimum refresh rate. Basically, a monitor rarely has a VRR range that goes below 30-40hz, as this would be perceptible to someone as "flickering." So instead, if you drop to 25fps, G-Sync doubles each frame, running at effectively 50hz. This combination of features makes G-Sync the most comprehensive VRR implementation on the market today. That leads us to FreeSync. The advantages to FreeSync includes implementation in a much wider range of monitors at a significantly lower cost than G-Sync. But due to the limitations of VESA Adaptive Sync and available scalars, there are some consistency issues. Many monitors have a narrow range (mine is 40-60hz). Some push the scalar too hard and flicker when near the fringes of this range. And while FreeSync has implemented a form of frame doubling (the previously mentioned LFC), it's not available on all displays. FreeSync has no current means of adjusting response time compensation on the fly like G-Sync, which is another disadvantage." Source: https://forums.geforce.com/default/topic...nceptions/
OS : Windows 11 Pro
CPU : i7-7700K (4.8 GHz) GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz) RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14 Dolphin : latest dev 10-04-2018, 10:21 AM
(10-04-2018, 10:16 AM)Shadorino Wrote: "DisplayPort Adaptive Sync, also known as VESA Adaptive Sync, is the OPTIONAL standard drafted by the Video Electronics Standards Association (VESA). In order to use this feature, the monitor must support it, the GPU must support it, and the display drivers must implement it. Currently only AMD supports it, via their branded "FreeSync". I don't have the money for a g-sync monitor so i picked up a regular 144 hz monitor. i'll probably just leave it at 60 for dolphin.
I'll also add that G-Sync and FreeSync monitors are pricier simply because those technologies are implemented in higher quality panels. Whether it be IPS or TN ones. There are currently no entry level monitors with FreeSync, nor G-Sync.
@ thisbirch221 I disabled G-Sync on my monitor and tried a bunch of combinations with V-Sync on and off and different refresh rates. Your 2 best bets: 1. Play at 60 Hz in borderless fullscreen (otherwise you'll get tearing) with V-Sync disabled in the NVIDIA control panel as well as in Dolphin. The natural V-Sync applied to the Windows 10 desktop will make the game perfectly smooth, but you'll get input lag. Although with a gaming monitor, it should be reasonable, unlike with a TV. 2. Play at 120 Hz in borderless fullscreen (otherwise you'll get tearing) with V-Sync disabled in the NVIDIA control panel as well as in Dolphin. You'll have less input lag than at 60 Hz, but a bit nonetheless, because of Windows 10 desktop V-Sync. The image will be less smooth. There will be no tearing, but motion judder/slight stutter. Try games that run at 60 as well as 30 Hz and see what suits you best.
OS : Windows 11 Pro
CPU : i7-7700K (4.8 GHz) GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz) RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14 Dolphin : latest dev |
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