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Question about the wildcard symbol for custom textures
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Question about the wildcard symbol for custom textures
05-20-2019, 06:36 AM (This post was last modified: 05-20-2019, 06:58 AM by Kayael.)
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Kayael Offline
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I mixed up the basename and tlutname with texname and formatname but you understood what I meant haha.

Yeah I see the problem. Resident Evil being a straight port from PS1 era, almost every texture is paletted. The catch is, for a lot of instances, they look like this :

[Image: Test.jpg]

The texname changes because there's this small bit that changes on the texture, but this part of the texture isn't used in-game, it uses only the 128x256 left part. For these specific games, I guess it could work then. Thanks for the clarification !
https://www.reshdp.com/re2/
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Messages In This Thread
Question about the wildcard symbol for custom textures - Kayael - 05-18-2019, 07:54 PM
RE: Question about the wildcard symbol for custom textures - Bighead - 05-19-2019, 05:46 PM
RE: Question about the wildcard symbol for custom textures - Kayael - 05-20-2019, 06:36 AM

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