I mixed up the basename and tlutname with texname and formatname but you understood what I meant haha.
Yeah I see the problem. Resident Evil being a straight port from PS1 era, almost every texture is paletted. The catch is, for a lot of instances, they look like this :
![[Image: Test.jpg]](https://i.ibb.co/NWDHj0L/Test.jpg)
The texname changes because there's this small bit that changes on the texture, but this part of the texture isn't used in-game, it uses only the 128x256 left part. For these specific games, I guess it could work then. Thanks for the clarification !
Yeah I see the problem. Resident Evil being a straight port from PS1 era, almost every texture is paletted. The catch is, for a lot of instances, they look like this :
![[Image: Test.jpg]](https://i.ibb.co/NWDHj0L/Test.jpg)
The texname changes because there's this small bit that changes on the texture, but this part of the texture isn't used in-game, it uses only the 128x256 left part. For these specific games, I guess it could work then. Thanks for the clarification !
