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Question about the 60fps audio hack
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Question about the 60fps audio hack
03-05-2015, 08:03 AM
#7
Jetman
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(03-05-2015, 05:17 AM)Zooke Wrote:
(03-05-2015, 03:26 AM)Jetman Wrote: Gotcha, well yeah I do think a game should be left in its original form when referring to framerate (especially since some games can have their animation system drastically altered by framerate), just wasn't sure if it was something anyone would be interested in or not. Dove deeper into the source last night, my god lol, talk about complex. Makes the GunZ source look like a joke.

Dont get discouraged, It's just your patch to the main that's getting the thumbs down and that's no surprise because this is enhancement rather than emulation. there's a thread for this and plenty of us want games running at 60fps over there.

https://forums.dolphin-emu.org/Thread-game-modification-60-fps-hacks-and-patches

Oh don't worry not discouraged, was simply curious as to whether or not my idea of the implementation would actually work. I tested it last night and got some pretty weird effects from it. Most of the time the sounds don't actually play. On occasion they'll play, but it cuts out after about 1/4th of a second.
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Messages In This Thread
Question about the 60fps audio hack - Jetman - 03-04-2015, 10:11 AM
RE: Question about the 60fps audio hack - JMC47 - 03-04-2015, 10:58 AM
RE: Question about the 60fps audio hack - Jetman - 03-04-2015, 11:02 AM
RE: Question about the 60fps audio hack - mbc07 - 03-04-2015, 02:19 PM
RE: Question about the 60fps audio hack - Jetman - 03-05-2015, 03:26 AM
RE: Question about the 60fps audio hack - Zooke - 03-05-2015, 05:17 AM
RE: Question about the 60fps audio hack - Jetman - 03-05-2015, 08:03 AM

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