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Question about Texture Cache Color Samples
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Question about Texture Cache Color Samples
06-09-2019, 08:58 AM
#1
Miksel12 Offline
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Posts: 141
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I have been updating some game INI's and was wondering about how Texture Cache accuracy works in the INI's.
First of all, I don't: 0 sample = safe, 512 samples = medium, 128 samples = fast (https://wiki.dolphin-emu.org/index.php?title=GameINI#Texture_Cache_Accuracy). I don't see the logic behind that.
Besides that, I have found some game INI's with a 'custom' setting. MySims Agents uses 4096 samples. What does that mean, the wiki states 'safe' should be used so I'm not sure if I should change it to 0 samples or keep it (some probably had a good reason to put it a 4096).
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Messages In This Thread
Question about Texture Cache Color Samples - Miksel12 - 06-09-2019, 08:58 AM
RE: Question about Texture Cache Color Samples - JMC47 - 06-09-2019, 09:10 AM
RE: Question about Texture Cache Color Samples - Miksel12 - 06-09-2019, 09:16 AM
RE: Question about Texture Cache Color Samples - mstreurman - 06-10-2019, 04:06 PM
RE: Question about Texture Cache Color Samples - mimimi - 06-11-2019, 04:55 PM
RE: Question about Texture Cache Color Samples - Miksel12 - 06-13-2019, 08:16 AM

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